First of all, I'm talking about vanilla cIV. There are things I know about trade routes, but I must be missing something as the routes don't seem to behave as I expect. I know all the AIs but the routes don't seem to add up correctly. Most of my games ays are OCC with many small islands (to enable coastal trading), and I'm back after a long hiatus, so many of my questions will likely be easy to address.
We know that Sailing is needed to enable coastal trade routes with other civs. I typically use a work boat for early exploring (and frequently circumnavigate the globe with that one workboat). Do I need to actually "see" a foreign city to have it be a potential trade route partner, or just meet the foreign leader? Do I need to sail my boat next to the city or even into it to establish a route, or drop off a land unit to reach non-coastal cities?
Is the first trade route "free" once contact is established, or is there a tech that is needed for the first route (i.e., With Currency, should I have one or two trade routes)?
Does a civ have to have open borders to be a trading partner, or do open borders only increase the trading bonus?
Currency gives one trade route.
Compass = Harbor, and Harbor increases trade route bonus by +50%. Is this all routes, or only coastal/ocean routes?
Astronomy enables trade routes on the ocean (not just coastal).
Flight = Airport, and Airpost gives one more trade route.
Economics = Free Market, and Free Market gives one more trade route (if you implement that civic)
Corporation gives one more trade route.
Great Lighthouse = +2 trade routes (obsolete with Corporation).
Banking = Mercantilism = no foreign trade routes if the civis is implemented (explains why routes can disappear around Banking time)
I also think the is a UN vote than can be used to increase trade routes by 1.
Anything else I'm missing? Trade = commerce = win in my world, so thanks for any insights and answers!
We know that Sailing is needed to enable coastal trade routes with other civs. I typically use a work boat for early exploring (and frequently circumnavigate the globe with that one workboat). Do I need to actually "see" a foreign city to have it be a potential trade route partner, or just meet the foreign leader? Do I need to sail my boat next to the city or even into it to establish a route, or drop off a land unit to reach non-coastal cities?
Is the first trade route "free" once contact is established, or is there a tech that is needed for the first route (i.e., With Currency, should I have one or two trade routes)?
Does a civ have to have open borders to be a trading partner, or do open borders only increase the trading bonus?
Currency gives one trade route.
Compass = Harbor, and Harbor increases trade route bonus by +50%. Is this all routes, or only coastal/ocean routes?
Astronomy enables trade routes on the ocean (not just coastal).
Flight = Airport, and Airpost gives one more trade route.
Economics = Free Market, and Free Market gives one more trade route (if you implement that civic)
Corporation gives one more trade route.
Great Lighthouse = +2 trade routes (obsolete with Corporation).
Banking = Mercantilism = no foreign trade routes if the civis is implemented (explains why routes can disappear around Banking time)
I also think the is a UN vote than can be used to increase trade routes by 1.
Anything else I'm missing? Trade = commerce = win in my world, so thanks for any insights and answers!
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