Here's something I just thought of that should be viable:
If you're in a situation where you have no turns of anarchy between civic changes, it should be possible for you to plant a spy (or several spies!) in an enemy city on turn 1, and on turn 2, change to what would be *awful* civics (slavery in the modern era, for example), and then influence your enemy's civics with your spies before immediately changing your own civics back to what they had been. It seems like this leaves an enemy with the choice of anarchy, and LOTS of it if you've used multiple spies (unless they're spiritual) or coping with undesirable civics. Moreover, there doesn't seem to be any reason you can't repeat this as long as you have espionage points.
Anyone see any reason this would be impossible or less favorable than it seems?
If you're in a situation where you have no turns of anarchy between civic changes, it should be possible for you to plant a spy (or several spies!) in an enemy city on turn 1, and on turn 2, change to what would be *awful* civics (slavery in the modern era, for example), and then influence your enemy's civics with your spies before immediately changing your own civics back to what they had been. It seems like this leaves an enemy with the choice of anarchy, and LOTS of it if you've used multiple spies (unless they're spiritual) or coping with undesirable civics. Moreover, there doesn't seem to be any reason you can't repeat this as long as you have espionage points.
Anyone see any reason this would be impossible or less favorable than it seems?
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