Split off from the Shrine vs settled prophet thread
I am not a lightbulbing expert (I am not an expert about anything in Civ). You seem to be thinking about it purely in a research vs research way whereas I think the better way to think about it is that if you pull out a research advantage early in the game you can then push that into an advantage in another part of the game. For example, you could turn it into a territory advantage. I think this is probably the best use because the one "easy" way to overcome the AI advantages is to be bigger than them.
Early big advantage is often better than a very long term small advantage. I understand the theory of what you are saying but this game has a pretty serious "discount rate" on things like research and so adding up all of those beakers is not an accurate way to compare with the advantage of lightbulbing. Just to compare settling with lightbulbing, in one of obsolete's early games using the fortress strategy, he teched to Cav and murdered everyone else (from a base of 2 cities). You can use a lightbulding strategy to get to the same point and I believe you would do it faster with lightbulbing. Given the whole game was built around that move I think it would have been a stronger play.
I am not saying that settling is wrong, far from it. Sometimes settling is good, its just that some times it isn't.
I agree, it does depend on your strategy. However, I don't agree with you second statement. There are too many variables at play to be able to categorically say that it is always better to settle early GP. A far better statement to make (and one that we could all use to learn from your experiences in the AU game) would be one about the conditions under which it would be better to settle your GP.
Originally posted by supremebob
About lightbulbing, I dont know I never quite got around it. I do know one thing however: as difficulty levels go up, the advantages that the ai gets keeps ramping. You need to counter that advantage somewhat.
Lightbulbing is like a quick fix in that it gives you a temporary advantage for a strategic tech (which you dont really control unless you have a 100% GP emergence type). Is is useful for the early and mid early game where said tech can be discovered entirely.
About lightbulbing, I dont know I never quite got around it. I do know one thing however: as difficulty levels go up, the advantages that the ai gets keeps ramping. You need to counter that advantage somewhat.
Lightbulbing is like a quick fix in that it gives you a temporary advantage for a strategic tech (which you dont really control unless you have a 100% GP emergence type). Is is useful for the early and mid early game where said tech can be discovered entirely.
Originally posted by supremebob
A settled GP says with you for the rest of the game and does increase your research and production so that with each one little by little you will attain tech and production parity with your opponents and eventually perhaps outclass them in both fields.
A settled GP says with you for the rest of the game and does increase your research and production so that with each one little by little you will attain tech and production parity with your opponents and eventually perhaps outclass them in both fields.
I am not saying that settling is wrong, far from it. Sometimes settling is good, its just that some times it isn't.
Originally posted by supremebob
That is to say it all depends on your strategy. If you make your cap. into a GP/Wonder farm, then it is more advantageous to settle your early GP in because gold isn't as important.You get most or your gold in tech selling anyway.
That is to say it all depends on your strategy. If you make your cap. into a GP/Wonder farm, then it is more advantageous to settle your early GP in because gold isn't as important.You get most or your gold in tech selling anyway.
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