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Quechua pin = Deity win

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  • Quechua pin = Deity win

    BTS has been my first serious foray into Civ IV and so I’m well behind on the learning curve these days. I wanted to find a way to beat deity rather quickly so that I could get one into the win column before doing the heavy lifting of trying to catch up, at least a little bit, with the masters of the game. For all of you slogging it out at noble and wondering how to get a deity win; here’s your chance.

    Settings: Inca, deity, duel, pangaea: (normal to marathon speeds tested) Ideally you settle city on food resource and have a 3 hammer forest to work. Spam Quechua. Find opponent and gather 5 or 6 units outside his 2nd city. Invade, capture worker if you can, and take out the ~2 archers defending. Accept city if possible and spam Quechua. Straight forward Quechua rush so far…

    Taking your opponents capital is often possible at this point as your units heal and reinforcements arrive but if it happens to be located on a hill this can be very difficult. That’s where the “pin” comes into play. Placing Quechua outside your opponent’s capital, on defensible tiles, and blocking his exits from the city will have the effect of a siege. This “pins” him into the city as the odds of defeating your forest fortified Quechua discourage attacks and prevent him from settling new cities. His economy and the ensuing strikes limit how much he’ll be able to respond. I usually place about 4 Quechua on either side of his city with reinforcements nearby since he’ll probably try to break out at some point.

    Multiple paths to victory are now available as he slogs his way to longbows. Build cities, build units, and even wonders if you like. I’d suggest heading for catapults. If he doesn’t have access to copper or iron within his cultural borders he’s stuck with archers. That is unless you’re facing a one of the few opponents with resource less UU’s: Aztec, Babs, Maya, Mali, Native American, and perhaps Korea. Protective can also hurt your chances. It’s up to you whether you wish to roll a new game when facing these as I haven’t explored these situations.

    Good luck and hopefully you’ll have a deity win by this time tomorrow

    Last edited by Drachen; September 20, 2007, 02:05.
    The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

    Anatole France

  • #2
    hehe. interesting choice of avatar and flag...


    but just a few cents. this could work, possibly. no guarantees though. does the AI get free units on deity as it did in civ3? i tend to float around noble/monarch. for long hauls an early rush will often put you behind too much. but sometimes it works...
    Diplogamer formerly known as LzPrst

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    • #3
      Nice tactic.

      I wouldn't really feel as if I 'beated' Deity with such settings though. A real deity win would be with at least 7 players on a large map
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

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      • #4
        aye. even on a small map with only one other opponent this might backfire, or it will help you take down one opponent right off the bat.
        Diplogamer formerly known as LzPrst

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        • #5
          Research Archery too just in case, the AI gets Bronze immediately and you find your Quecha getting sliced and diced

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          • #6
            You cannot get quechuas sliced and diced if you've pinned down an AI (unless it founded on an ore resource or is one of the few named whose UUs are available without resources).

            I guess you can pin down one AI but if there's another one he can get you anyway. A risky tactic at best.
            -- What history has taught us is that people do not learn from history.
            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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            • #7
              Originally posted by LzPrst
              hehe. interesting choice of avatar and flag...


              but just a few cents. this could work, possibly. no guarantees though. does the AI get free units on deity as it did in civ3? i tend to float around noble/monarch. for long hauls an early rush will often put you behind too much. but sometimes it works...
              I believe that the AI does get extra units on deity although I can’t recall exact details
              The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

              Anatole France

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              • #8
                Originally posted by CyberShy
                Nice tactic.

                I wouldn't really feel as if I 'beated' Deity with such settings though. A real deity win would be with at least 7 players on a large map
                Agreed. This is a gambit which may get you a win on deity but it’s certainly not going to instantly transform someone into a deity level player. I’ve a lot to learn before I’ll be able to win at the settings you suggest.
                The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                Anatole France

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                • #9
                  Originally posted by binTravkin
                  You cannot get quechuas sliced and diced if you've pinned down an AI (unless it founded on an ore resource or is one of the few named whose UUs are available without resources).

                  I guess you can pin down one AI but if there's another one he can get you anyway. A risky tactic at best.
                  Yes, but you can get sliced and diced if you fail to pin down the AI - ie it already has axemen and they are protecting their copper.

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                  • #10
                    Originally posted by binTravkin
                    You cannot get quechuas sliced and diced if you've pinned down an AI (unless it founded on an ore resource or is one of the few named whose UUs are available without resources).

                    I guess you can pin down one AI but if there's another one he can get you anyway. A risky tactic at best.
                    This gambit is pretty successful using the suggested settings since it limits you to one opponent and you hit him very early on if you maximize your quecha production. If he’s pinned you’re free to rex, build the great wall, get construction or theology via an oracle sling, or pursue many other options. It doesn’t mean you will surely win but it does tilt the game heavily in your direction if you succeed. It is risky as you suggest however since something as simple as a few bad rolls can leave you very vulnerable in the face of a very dangerous enemy. Oh well. Start a new game and hope the dice are kinder next time around. This is a gambit for those of us who lack the skills to beat deity otherwise.
                    Last edited by Drachen; September 20, 2007, 08:48.
                    The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                    Anatole France

                    Comment


                    • #11
                      Originally posted by Drachen
                      This is a gambit for those of us who lack the skills to beat deity otherwise.
                      Why spend time to "beat" a lame Deity setting with a hit/miss plan? You're better off using your time to learn the game at a lower level....

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                      • #12
                        Originally posted by inca911


                        Why spend time to "beat" a lame Deity setting with a hit/miss plan? You're better off using your time to learn the game at a lower level....
                        If you feel these settings are lame then perhaps complaining to the developers would be appropriate. This is a legitimate win even though the tactic wouldn’t be appropriate for other game settings. It is useful as a learning tool for deity games because it helps you observe the AI behavior and get a feel for the pace of a deity game and thus I consider it a good investment of 3 hours of game time. As far as other levels go that is where I’ve been using the tactic. Last week, in my first emperor game, I used the tactic to clear my continent of Isabella and then pinned Shaka until catapults enabled me to clear the continent. Since size matters I was eventually able to parlay it into a win. I decided to try the tactic on immortal and deity duels just to see how it might perform. So with a few restarts for position and tactical tinkering I traversed the emperor to deity path inside of a week. You may consider it lame but to me it seems like a good week.
                        The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                        Anatole France

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                        • #13
                          Duel maps, fast games. Not at ALL my style (though I've never played higher than prince level).

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                          • #14
                            If you feel these settings are lame then perhaps complaining to the developers would be appropriate.


                            Complain for what?
                            I'm glad that I didn't beat the AI on all levels yet
                            I beated it a few times on Immortal, but that was before BtS.
                            Right now I have troubles beating it on Emperor....

                            I'm not done with civ4 yet
                            Formerly known as "CyberShy"
                            Carpe Diem tamen Memento Mori

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                            • #15
                              Originally posted by Drachen
                              If you feel these settings are lame then perhaps complaining to the developers would be appropriate. This is a legitimate win even though the tactic wouldn’t be appropriate for other game settings. It is useful as a learning tool for deity games because it helps you observe the AI behavior and get a feel for the pace of a deity game and thus I consider it a good investment of 3 hours of game time.
                              Pinning the AI down right away allows you to observe AI behavior and pacing? Isn't the whole point of pinning it down so you don't have to worry about its accelerated pace and tactical behavior?

                              As far as other levels go that is where I’ve been using the tactic. Last week, in my first emperor game, I used the tactic to clear my continent of Isabella and then pinned Shaka until catapults enabled me to clear the continent. Since size matters I was eventually able to parlay it into a win. I decided to try the tactic on immortal and deity duels just to see how it might perform. So with a few restarts for position and tactical tinkering I traversed the emperor to deity path inside of a week. You may consider it lame but to me it seems like a good week.
                              So its a good tactic given that you have a powerful starting position and a really small map. In other words, on a mroe normal sized map where you're actually playing against the AI at that level, using that tactic would not likely work, so the win is somewhat artificial.

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