BTS has been my first serious foray into Civ IV and so I’m well behind on the learning curve these days. I wanted to find a way to beat deity rather quickly so that I could get one into the win column before doing the heavy lifting of trying to catch up, at least a little bit, with the masters of the game. For all of you slogging it out at noble and wondering how to get a deity win; here’s your chance.
Settings: Inca, deity, duel, pangaea: (normal to marathon speeds tested) Ideally you settle city on food resource and have a 3 hammer forest to work. Spam Quechua. Find opponent and gather 5 or 6 units outside his 2nd city. Invade, capture worker if you can, and take out the ~2 archers defending. Accept city if possible and spam Quechua. Straight forward Quechua rush so far…
Taking your opponents capital is often possible at this point as your units heal and reinforcements arrive but if it happens to be located on a hill this can be very difficult. That’s where the “pin” comes into play. Placing Quechua outside your opponent’s capital, on defensible tiles, and blocking his exits from the city will have the effect of a siege. This “pins” him into the city as the odds of defeating your forest fortified Quechua discourage attacks and prevent him from settling new cities. His economy and the ensuing strikes limit how much he’ll be able to respond. I usually place about 4 Quechua on either side of his city with reinforcements nearby since he’ll probably try to break out at some point.
Multiple paths to victory are now available as he slogs his way to longbows. Build cities, build units, and even wonders if you like. I’d suggest heading for catapults. If he doesn’t have access to copper or iron within his cultural borders he’s stuck with archers. That is unless you’re facing a one of the few opponents with resource less UU’s: Aztec, Babs, Maya, Mali, Native American, and perhaps Korea. Protective can also hurt your chances. It’s up to you whether you wish to roll a new game when facing these as I haven’t explored these situations.
Good luck and hopefully you’ll have a deity win by this time tomorrow
Settings: Inca, deity, duel, pangaea: (normal to marathon speeds tested) Ideally you settle city on food resource and have a 3 hammer forest to work. Spam Quechua. Find opponent and gather 5 or 6 units outside his 2nd city. Invade, capture worker if you can, and take out the ~2 archers defending. Accept city if possible and spam Quechua. Straight forward Quechua rush so far…
Taking your opponents capital is often possible at this point as your units heal and reinforcements arrive but if it happens to be located on a hill this can be very difficult. That’s where the “pin” comes into play. Placing Quechua outside your opponent’s capital, on defensible tiles, and blocking his exits from the city will have the effect of a siege. This “pins” him into the city as the odds of defeating your forest fortified Quechua discourage attacks and prevent him from settling new cities. His economy and the ensuing strikes limit how much he’ll be able to respond. I usually place about 4 Quechua on either side of his city with reinforcements nearby since he’ll probably try to break out at some point.
Multiple paths to victory are now available as he slogs his way to longbows. Build cities, build units, and even wonders if you like. I’d suggest heading for catapults. If he doesn’t have access to copper or iron within his cultural borders he’s stuck with archers. That is unless you’re facing a one of the few opponents with resource less UU’s: Aztec, Babs, Maya, Mali, Native American, and perhaps Korea. Protective can also hurt your chances. It’s up to you whether you wish to roll a new game when facing these as I haven’t explored these situations.
Good luck and hopefully you’ll have a deity win by this time tomorrow
Comment