What CivIV needs is more ways to commit atrocities and more way to react to them.
I mean, if it's 1965 and I'm razing someone's city it should elicit some negative reaction across the boardm not just "-1: You razed one of your cities!" from the victim, because I don't care what he/she thinks.
On the other hand, when Mr. Khan razed the cities in Central Asia, it was perfectly normal.
I think a good atrocity-enabling tech could be Liberalism. If a liberal civ commits an atrocity it should elicit some reponse from other liberal civs, some negative modifiers at least.
Having Untied Nations would be another step. Any atrocity committed after the UN is completed would result in a blockade: cancelling deals with everyone. There should probably be some ways to evade this, like being the one to build the UN or making this not an automatic blockade, but an emergency vote.
What should count as an atrocity?
- pop rushing
- razing
- nuking
- declaring a war?
- pillaging?
- being discovered when poisoning water supply?
And of course, more atrocities can be added.
Chemical weaponry upgrade for modern gunpowder and artillery units, requires military science and combat 2. Deals collat. damage (extra in case of arty), decreases city population. Using one counts as an atrocity.
Firebombing upgrade for aircraft, requires combustion and combat 2. Destroys buildings. Using one counts as an atrocity.
Flamethrowers upgrade for modern gunpowder units, requires combustion and combat 2.
Ignores Forest/Jungle/Woodsman bonus. Using one counts as an atrocity.
I think we should see more inhumane behavior in Civ5.
I mean, if it's 1965 and I'm razing someone's city it should elicit some negative reaction across the boardm not just "-1: You razed one of your cities!" from the victim, because I don't care what he/she thinks.
On the other hand, when Mr. Khan razed the cities in Central Asia, it was perfectly normal.
I think a good atrocity-enabling tech could be Liberalism. If a liberal civ commits an atrocity it should elicit some reponse from other liberal civs, some negative modifiers at least.
Having Untied Nations would be another step. Any atrocity committed after the UN is completed would result in a blockade: cancelling deals with everyone. There should probably be some ways to evade this, like being the one to build the UN or making this not an automatic blockade, but an emergency vote.
What should count as an atrocity?
- pop rushing
- razing
- nuking
- declaring a war?
- pillaging?
- being discovered when poisoning water supply?
And of course, more atrocities can be added.
Chemical weaponry upgrade for modern gunpowder and artillery units, requires military science and combat 2. Deals collat. damage (extra in case of arty), decreases city population. Using one counts as an atrocity.
Firebombing upgrade for aircraft, requires combustion and combat 2. Destroys buildings. Using one counts as an atrocity.
Flamethrowers upgrade for modern gunpowder units, requires combustion and combat 2.
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I think we should see more inhumane behavior in Civ5.
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