So I've read through several nonRTS OCC threads, including solo's OCC on Monarch and Emperor threads. Is there a compilation of the latest nonRTS OCC thinking somewhere? Been away from Civ for a while and would like help catching up. Thanks!
My memory of OCC is a couple years dated:
Leaders:
Ghandi = good. Limited anarchy = more productive turns. Also can found an early religion.
Tech:
Masonry --> Pyramids for Representation
Literature --> Great Library, National Epic
Philosophy --> Pacifism for great people
Education, Liberalism (Astronomy), Physics, Computers, Rocketry
Civil Service slingshot possible with Oracle, but unlikely at higher difficulty levels so take a minor slingshot instead of delaying the Oracle build.
Workers:
Build terrain for mass commerce up until the point you can build spaceship parts, then reconfigure half/half until you've researched everything (Internet helps of course), then go all production. Change farms and cottages to watermills and so on. Lots of food means support for more specialists.
Wonders:
Pyramids
Globe for happy citizens
Prioritize world wonders over national wonders.
Great Library
Oracle good for slingshot
City Site:
A coastal site with 2 or more special resources makes it a prime candidate for an OCC game. With the addition of a Lighthouse, and then the Great Lighthouse wonder, commerce will take a jump because of those extra early trade routes. Then, researching quickly to Compass provides a Harbor, which boosts commerce again as well as adding extra health from the coastal resources.
Other:
Free market drives trade routes, commerce, science. Remember to sail out and connect in island setting. Open borders can be very helpful.
Great prophets added to city better than building multiple shrines.
Great scientist for academy.
Can use Worldbuilder to scout resources.
Pacifism --> Free Religion once great people are less likely (how to tell?).
Questions:
Space Elevator? How can I know I'm close enough (30 degrees) to the equator, count tiles?
Thanks in advance for your help!
My memory of OCC is a couple years dated:
Leaders:
Ghandi = good. Limited anarchy = more productive turns. Also can found an early religion.
Tech:
Masonry --> Pyramids for Representation
Literature --> Great Library, National Epic
Philosophy --> Pacifism for great people
Education, Liberalism (Astronomy), Physics, Computers, Rocketry
Civil Service slingshot possible with Oracle, but unlikely at higher difficulty levels so take a minor slingshot instead of delaying the Oracle build.
Workers:
Build terrain for mass commerce up until the point you can build spaceship parts, then reconfigure half/half until you've researched everything (Internet helps of course), then go all production. Change farms and cottages to watermills and so on. Lots of food means support for more specialists.
Wonders:
Pyramids
Globe for happy citizens
Prioritize world wonders over national wonders.
Great Library
Oracle good for slingshot
City Site:
A coastal site with 2 or more special resources makes it a prime candidate for an OCC game. With the addition of a Lighthouse, and then the Great Lighthouse wonder, commerce will take a jump because of those extra early trade routes. Then, researching quickly to Compass provides a Harbor, which boosts commerce again as well as adding extra health from the coastal resources.
Other:
Free market drives trade routes, commerce, science. Remember to sail out and connect in island setting. Open borders can be very helpful.
Great prophets added to city better than building multiple shrines.
Great scientist for academy.
Can use Worldbuilder to scout resources.
Pacifism --> Free Religion once great people are less likely (how to tell?).
Questions:
Space Elevator? How can I know I'm close enough (30 degrees) to the equator, count tiles?
Thanks in advance for your help!
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