Announcement

Collapse
No announcement yet.

Modify the Map Resources

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Modify the Map Resources

    Not sure if this is this is the right area, but is there a way or DOCs on this site that shows how to edit the map resources, world wonders, unit stats, or building stats?

    Thanks

  • #2
    Ctrl-W will open the world editor. It starts with two icons highlighted, the right of these icons is the terrain icon. Hit that and another box will open that allows you to change terrain types, add bonuses etc.

    Mike

    Comment


    • #3
      Thanks, I understand that.

      i was curious about changing a Food map tile to be +5 food instead of +1 or +2. Or raising a battleship damage from 40 to 60...

      Things like that...

      Comment


      • #4
        Go into the XML. ProgramFolder/Assets/XML/Units or /Buildings, etc.

        (SEE SOLVER I CAN BE NICE.)

        Comment


        • #5
          XML is your friend Browse around in the files in the xml directory, you'll see how almost everything in the game is determined. I suggest you use something more complex than a text editor - either find a copy of Altova XML Spy Home Edition or something on those lines, or even use Excel if you're desperate.

          If you're not familiar with XML, it basically looks like this:
          < tag > blah blah < /tag >
          where 'tag' is the thing that it's defining and 'blah blah' is the definition, a word or a number. 1 is true 0 is false when it's a true-false type thing (like 'promition'). If the tag has an i in front of it it's an integer value (so iFood is the amount of food, a whole number), a b in front is a true/false (so bUseEnemyRoads is either 1 (yes can use) or 0 (can't)), etc.

          There are some good tutorials out there, just look around
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

          Comment


          • #6
            Originally posted by Kuciwalker
            Go into the XML. ProgramFolder/Assets/XML/Units or /Buildings, etc.

            (SEE SOLVER I CAN BE NICE.)
            Yes thank you for showing that off
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

            Comment


            • #7
              Thanks for the info!!!

              Comment


              • #8
                Nice ... Kuci; somehow seems wrong, But feels good.
                No matter where you go, there you are. - Buckaroo Banzai
                "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

                Comment

                Working...
                X