The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Not sure if this is this is the right area, but is there a way or DOCs on this site that shows how to edit the map resources, world wonders, unit stats, or building stats?
Ctrl-W will open the world editor. It starts with two icons highlighted, the right of these icons is the terrain icon. Hit that and another box will open that allows you to change terrain types, add bonuses etc.
XML is your friend Browse around in the files in the xml directory, you'll see how almost everything in the game is determined. I suggest you use something more complex than a text editor - either find a copy of Altova XML Spy Home Edition or something on those lines, or even use Excel if you're desperate.
If you're not familiar with XML, it basically looks like this:
< tag > blah blah < /tag >
where 'tag' is the thing that it's defining and 'blah blah' is the definition, a word or a number. 1 is true 0 is false when it's a true-false type thing (like 'promition'). If the tag has an i in front of it it's an integer value (so iFood is the amount of food, a whole number), a b in front is a true/false (so bUseEnemyRoads is either 1 (yes can use) or 0 (can't)), etc.
There are some good tutorials out there, just look around
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I like your SNOOPY POSTER! - While you Wait quote.
Nice ... Kuci; somehow seems wrong, But feels good.
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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