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BtS and Corruption

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  • BtS and Corruption

    I kind of play a different game of Civ than the mainstream, so I don't expect too many people to have the same experience.
    I play almost exclusively on marathon, and like a large map set for large/small continents on Noble difficulty.
    For the last five or so games, I have been playing rather aggressively, pursuing the chariot rush strategy, and I have noticed the same pattern each time.
    I'll kill off my closest rival pretty early in the game and add his five or six cities to my empire.
    Then, the anti-ICS effect kicks in and squeezes the crap out of me. I will spam cottages, emphasize gold in my cities, turn my research down to zero, move my palace to the center of my empire and sometimes that's still not enough to keep my units from going on strike.
    What really frustrates me is that, at this early stage in the game, I haven't teched to the level where I can produce research or gold in my cities and am forced to build things I don't need. You can't build "nothing", so I end up building units I can't afford to keep, and then immediately disbanding them.
    Meanwhile, the AI civs are teching and trading merrily away, leaving me in the dust while I go broke at maybe 10% research.
    What usually happens is that I will eventually contact civs on other continents, tech-broker my way up, and my economy will stabilize okay.
    But the thing is, I always eventually make contact with one civ that has expanded enormously and they run away with the game. Corruption hasn't seemed to have slowed their growth at all, and they are light years ahead of everyone else in tech.
    The best that all the other AI civs and myself can do is stay out of the big empire's way, be friendly and hope not to get attacked.
    But then the weakest AI's seek protection and volunteer to become vassals, and the big empire grows.
    Inevitably, the big empire develops a dislike for this civ and then that civ, and goes to war with them. Maybe they weren't of the right religion; whatever. The wars don't usually last too long before the target capitulates. It's like watching a huge grouper swallowing minnows.
    The big fish will usually expect me to help them in their wars too, and I usually find it's in my best interest to curry favor and go along rather than refuse and take the relations hit- after all, I don't want to become the next target.
    The only path to victory against the big empire is to stay neutral as possible and pursue the spaceship. Save engineers to rush the space elevator. Usually, though, I will get halfway to completion before they win a domination victory.
    It seems that I become a victim of my own success- the chariot rush works great militarily, but by expanding so much so early, the corruption kills me. I am considering the idea of razing the enemy cities next time and just destroying my neighbor, and then settling the unoccupied land as my civ becomes ready to expand.

  • #2
    Make writing an earlier priority.
    At least you can then build libraries and make scientists to keep your tech from lagging.
    Also. you don't have to keep all your neighbors cities. Just keep the good ones.
    Spread your cities a bit farther so you claim as much land as possible and you can improve the unused land for future cities when you can afford them and they'll be all set up to grow quickly.
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

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    • #3
      Spamming cottages is not the solution, either. Farming is; farm at least three or so tiles, enough to quickly grow to your max size (happy cap). Then you can cottage or whatever based on what that city is supposed to do (production, commerce, or GP).

      I'd recommend doing as Rah suggests - specialist scientists early on. It allows you to have a lower tech rate while still teching well. I often have 2 scientists in most of my non-production centers for the entire early game.

      Also get to Code of Laws quickly, and spam out courthouses (and FP) as soon as you do. Typically once you've got the worker techs and bronze (or iron as needed), you should do Writing->Math->Currency->CoL (or the path involving religious techs if that's substantially faster). Wait for metalworking and the other techs around there until you've got CoL, so you can quickly get that courthouse set out and do your second expansion.

      When you have a build crunch, you should be building workers first, mil units second (and don't disband them, go USE them), and wonders third (wonders are a great way to generate cash - even if you are building too slowly to finish them, you get the cash for not finishing them).
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • #4
        Thanks for the advice, I will keep your suggestions in mind next time.

        Originally posted by rah
        Also. you don't have to keep all your neighbors cities. Just keep the good ones.
        Note to developers: it would be nice if we could look inside a captured city before we have to decide on razing it.

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        • #5
          You CAN look into a city before you capture it; I suggest you look before you begin your assault in earnest.

          If you have the espionage advantage, you know how easy it is. If you cannot Investigate City, then once you have the city in sight you can still take a look -- UP CLOSE -- and see what's in it. Just ZOOM IN and take a look at the buildings!

          If you haven't I.D.'d buildings just by the looks of them, this may take a little practice. Use your F9-Wonders (and National Wonders) to familiarize yourself with these puppies.

          Of course, the battle for the city will destroy some of the non-cultural buildings, so you don't really know what you will end up with. At least you can know what the possibilities are.

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          • #6
            Yes, of course you're right, but shouldn't it be easier?
            Why not have the "let me examine the city first" option?

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            • #7
              I have the same problem, so what I usually try to do is what was suggested: target Code of Laws and Alphabet, so I can reduce maintenance and build research if I do expand too quickly.
              "Make Haste Slowly."

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              • #8
                The other major target tech is Currency. First it adds a trade route; so a minimum of +1 gold per city. But more importantly it allows the market place to increase gold by 25%.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                • #9
                  Originally posted by joncnunn
                  .... But more importantly it allows the market place to increase gold by 25%.
                  More importantly yet, it allows you to BUILD gold. Keep that economy afloat!

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