Ok, I've mentioned a few times on here that I'm still getting out of the mindset of Civ1-3 and into the mindset of Civ4 (because although similar games, the strats are VASTLY different), and am not especially good at the game, though through the help of you apolyton gurus, have been improving by leaps and bounds over the course of the past month. (Thanks!)
So I'm now working on refining my strategies for things, and had a few questions about tile improvements, and what improvements people use when, etc etc.
Let me specify the question more, so that I don't get a thousand rambly answers that don't really answer what I'm asking. XD
Ok. I've finally broken away from being a cottage fiend recently (mostly because I stopped playing Financial Civs almost instinctively for their expansion abilities), and have started adding farms, and breaking those farms into cottages later on and whatnot, but there's a few tile improvements that I see value in, but not really sure of when/where to place them.
Specifically:
Windmills. Mostly I chuck these stupid things on top of desert hills and plains hills that have no redeemable qualities to them whatsoever, because I can't think of anything better to use them for. By the time that most "growth" cities are going to get to them, having a mine on them is just causing to cause starvation or drastically slow the growth of the city that is made to just... er... grow.... or just never get used. For production cities I'll probably tuck a mine there, but really they only get used when forced most of the time. When do you find Windmills to be of the most use, if at all worth while?
Watermills. I only really ever use these on Arctic and Tundra river tiles, because ffs those tiles are worthless without them. I know these have to have a better use. They've GOT to have a purpose because people talk about them.
Workshops. I really want to use these in production cities, but at the same time they do that -1 food penalty, and in most production cities food is already difficult to come by. Sure, they give +3 hammers later on down the chain, but if I cottage these squares I get an extra food, and at towns another hammer, pulling the bonus down to +2. Plus I'll be able to use more tiles because of the extra food resource, giving the bonus of +3 hammers lesser and lesser use as time goes on. What is the secret to this +3 hammer monster to make it really worth the time to build them, because +3 hammers is a nice prize.
:/
Me.
So I'm now working on refining my strategies for things, and had a few questions about tile improvements, and what improvements people use when, etc etc.
Let me specify the question more, so that I don't get a thousand rambly answers that don't really answer what I'm asking. XD
Ok. I've finally broken away from being a cottage fiend recently (mostly because I stopped playing Financial Civs almost instinctively for their expansion abilities), and have started adding farms, and breaking those farms into cottages later on and whatnot, but there's a few tile improvements that I see value in, but not really sure of when/where to place them.
Specifically:
Windmills. Mostly I chuck these stupid things on top of desert hills and plains hills that have no redeemable qualities to them whatsoever, because I can't think of anything better to use them for. By the time that most "growth" cities are going to get to them, having a mine on them is just causing to cause starvation or drastically slow the growth of the city that is made to just... er... grow.... or just never get used. For production cities I'll probably tuck a mine there, but really they only get used when forced most of the time. When do you find Windmills to be of the most use, if at all worth while?
Watermills. I only really ever use these on Arctic and Tundra river tiles, because ffs those tiles are worthless without them. I know these have to have a better use. They've GOT to have a purpose because people talk about them.
Workshops. I really want to use these in production cities, but at the same time they do that -1 food penalty, and in most production cities food is already difficult to come by. Sure, they give +3 hammers later on down the chain, but if I cottage these squares I get an extra food, and at towns another hammer, pulling the bonus down to +2. Plus I'll be able to use more tiles because of the extra food resource, giving the bonus of +3 hammers lesser and lesser use as time goes on. What is the secret to this +3 hammer monster to make it really worth the time to build them, because +3 hammers is a nice prize.
:/
Me.
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