I think a lot could be done to improve wonders in Civ5.
I've seen several complaints (with which I agree) that there are too many wonders in Civ4, which makes them a bit silly and unstrategic. Wonders are supposed to be something you compete for. There are also a lot of relatively weak wonders, which don't really add to the game at all. If you have the spare shields and a favorable resource you might build them, but otherwise you might as well skip them.
I also saw a remark that one person liked the caravan system of Civ2 because it made wonders an empire-wide effort. Caravans were, of course, really unbalanced.
The first part of my proposal is to restrict the number of wonders in the game. Say at most 20 - 7 per "era", with Ancient/Classical, Medieval/Rennaissance, and Industrial/Modern each being an era. Also, make each wonder powerful - not just useful, but powerful in a way that will significantly improve or alter your strategy if you get that wonder.
The second is make wonders much, much more expensive, and introduce a hammer slider alongside the commerce slider. Wonders are built using shields from the whole empire. If the slider is at 50%, every city diverts 50% of its shields to the wonder, and if the city isn't hooked up to the trade network they're completely wasted. This means that building a wonder will really hurt newly founded cities, which represents another strategic choice - while building a wonder, your empire has trouble expanding, or waging war.
You would get to select which city got the wonder, but each city could only get 1 wonder from each era.
As an example in Civ4 terms, here's what the Ancient/Classical Era wonders could look like:
Pyramids - grant access to all civics.
Great Lighthouse - +2 trade routes in all coastal cities, 200% trade bonus in all coastal cities (or similar). (This would often amount to ~10 extra commerce per coastal city, which might or might not be too powerful.)
Great Library - Gain any tech known by two other civs (the original function)
Great Wall - No barbarians can enter your borders, +30% strength in all defensive combats within your borders
Parthenon - +200% GL generation
Oracle - Any free tech within the era, even if you can't research it yet
Collossus - +1 commerce in all water tiles (not just for that city)
Some of these could expire, and obviously all of them would need to be tweaked and balanced, but they all have the potential to be a lot more interesting than wonders in Civ4.
(Oh, and bring back Leo's Workshop! Free upgrades!)
I've seen several complaints (with which I agree) that there are too many wonders in Civ4, which makes them a bit silly and unstrategic. Wonders are supposed to be something you compete for. There are also a lot of relatively weak wonders, which don't really add to the game at all. If you have the spare shields and a favorable resource you might build them, but otherwise you might as well skip them.
I also saw a remark that one person liked the caravan system of Civ2 because it made wonders an empire-wide effort. Caravans were, of course, really unbalanced.
The first part of my proposal is to restrict the number of wonders in the game. Say at most 20 - 7 per "era", with Ancient/Classical, Medieval/Rennaissance, and Industrial/Modern each being an era. Also, make each wonder powerful - not just useful, but powerful in a way that will significantly improve or alter your strategy if you get that wonder.
The second is make wonders much, much more expensive, and introduce a hammer slider alongside the commerce slider. Wonders are built using shields from the whole empire. If the slider is at 50%, every city diverts 50% of its shields to the wonder, and if the city isn't hooked up to the trade network they're completely wasted. This means that building a wonder will really hurt newly founded cities, which represents another strategic choice - while building a wonder, your empire has trouble expanding, or waging war.
You would get to select which city got the wonder, but each city could only get 1 wonder from each era.
As an example in Civ4 terms, here's what the Ancient/Classical Era wonders could look like:
Pyramids - grant access to all civics.
Great Lighthouse - +2 trade routes in all coastal cities, 200% trade bonus in all coastal cities (or similar). (This would often amount to ~10 extra commerce per coastal city, which might or might not be too powerful.)
Great Library - Gain any tech known by two other civs (the original function)
Great Wall - No barbarians can enter your borders, +30% strength in all defensive combats within your borders
Parthenon - +200% GL generation
Oracle - Any free tech within the era, even if you can't research it yet
Collossus - +1 commerce in all water tiles (not just for that city)
Some of these could expire, and obviously all of them would need to be tweaked and balanced, but they all have the potential to be a lot more interesting than wonders in Civ4.
(Oh, and bring back Leo's Workshop! Free upgrades!)
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