I had this idea for trading food between cities.
If you tag a city as a food exporter then any surplus food made by that city will be automatically transported to the closest city tagged as a food importer.
Distance of trade route (modified by roads etc) effects how much viable food actually makes it to the next city due to decomposition of the food.
Technologies like refrigeration greatly enhance the amount of food that makes it across trade routes.
Tagging a city as a food importer/exporter and having the trade routes automatically figured out removes the micromanagement of setting up trade routes (ala civ 2)
Theres nothing unrealistic about this idea. Rome was fed by Egypt.
Thoughts?.
Also, would anyone have an idea as to how difficult this would be to implement as a mod?
If you tag a city as a food exporter then any surplus food made by that city will be automatically transported to the closest city tagged as a food importer.
Distance of trade route (modified by roads etc) effects how much viable food actually makes it to the next city due to decomposition of the food.
Technologies like refrigeration greatly enhance the amount of food that makes it across trade routes.
Tagging a city as a food importer/exporter and having the trade routes automatically figured out removes the micromanagement of setting up trade routes (ala civ 2)
Theres nothing unrealistic about this idea. Rome was fed by Egypt.
Thoughts?.
Also, would anyone have an idea as to how difficult this would be to implement as a mod?
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