I have found that playing with certain game settings has helped me become a better player. I assume most people have the "cottage spam" strategy down:
Game 1: One city challenge. Play this at prince and you will understand how to run a great person farm.
Game 2: Pangea, military techs, no wonders. Go for your basic infrastructure techs then research military techs, archery, bronze, iron, metalcasting, guilds, construction, engineering. Stop for currency and CoL if you are having maintence problems. Avoid techs like aesthetics that are only good for wonders. The reason I say no wonders is that you will understand that sometimes building a wonder means you let the AI beat you to that city spot or that :Gee I could build my axe/sword army and steal a wonder instead of building one. After you steal it you have a wonder and and Army. Another advantage: the AI can't steal your production by beating you to a wonder.
Game 3 Islands: Especially with the Dutch it is easy to space race or cultural win on Islands. The dikes make the dutch end-game monsters on water-maps.
Especially on these maps, assuming you can get one city with a ridiculous amount of seafood to be a GP farm, it should be easy to crank out those great artists for the cultural victory.
Also on these maps the colossus and lighthouse become monster wonders, whereas on Pangea they are near worthless.
I've found that these three settings help me recognize situations where wonder priorities are different than usual, or where it would be better to abandon wonders for infrastructure and expansion. Also OCC makes you a true believer in the power of GP farm.
Anyone have other settings that they have found to be instructive?
Game 1: One city challenge. Play this at prince and you will understand how to run a great person farm.
Game 2: Pangea, military techs, no wonders. Go for your basic infrastructure techs then research military techs, archery, bronze, iron, metalcasting, guilds, construction, engineering. Stop for currency and CoL if you are having maintence problems. Avoid techs like aesthetics that are only good for wonders. The reason I say no wonders is that you will understand that sometimes building a wonder means you let the AI beat you to that city spot or that :Gee I could build my axe/sword army and steal a wonder instead of building one. After you steal it you have a wonder and and Army. Another advantage: the AI can't steal your production by beating you to a wonder.
Game 3 Islands: Especially with the Dutch it is easy to space race or cultural win on Islands. The dikes make the dutch end-game monsters on water-maps.
Especially on these maps, assuming you can get one city with a ridiculous amount of seafood to be a GP farm, it should be easy to crank out those great artists for the cultural victory.
Also on these maps the colossus and lighthouse become monster wonders, whereas on Pangea they are near worthless.
I've found that these three settings help me recognize situations where wonder priorities are different than usual, or where it would be better to abandon wonders for infrastructure and expansion. Also OCC makes you a true believer in the power of GP farm.
Anyone have other settings that they have found to be instructive?
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