Hello everyone
Sorry if this question has been asked before. I did not find something on this topic, hope I didn't miss something:
What is the point in Espionage for the purpose of tech stealing? Gathering EPs subtracts directly from your beakers, in a 1:1 ratio. The cost for stealing a 500-points-reasearch is something like 480 EPs, after adding and subtracting some bonuses and (for example 50% stationary bonus) I end up with something like 300 or 320 EPs as cost. Then I have a success rate of ~62%, which - in the long run when statistics kick in - equal again about 500 points.
So why would I go through the trouble of building spys for the purpose of stealing tech in the first place?
Or is tech stealing only in the game for the purpose of doing something reasonable with your EPs in case you have all your EPs gathered on a former-enemy who is now your best friend and you no longer want to poison his water supply?
Or is my observation wrong in general?
Sorry if this question has been asked before. I did not find something on this topic, hope I didn't miss something:
What is the point in Espionage for the purpose of tech stealing? Gathering EPs subtracts directly from your beakers, in a 1:1 ratio. The cost for stealing a 500-points-reasearch is something like 480 EPs, after adding and subtracting some bonuses and (for example 50% stationary bonus) I end up with something like 300 or 320 EPs as cost. Then I have a success rate of ~62%, which - in the long run when statistics kick in - equal again about 500 points.
So why would I go through the trouble of building spys for the purpose of stealing tech in the first place?
Or is tech stealing only in the game for the purpose of doing something reasonable with your EPs in case you have all your EPs gathered on a former-enemy who is now your best friend and you no longer want to poison his water supply?
Or is my observation wrong in general?
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