I have a problem with colony expenses.
In my current game my capital and founding city is on a coast overlooking a narrow channel with a sizable land mass on the other side to the south. As I was soon hemmed in on the north by rivals (after founding 3 cities plus my capital), much of my expansion was on the other side of this narrow channel.
But, it seems that even though these old core cities on the south side of the channel are in close proximity to my capital (as near as only three spaces away), the game treats them as colonies and imposes additional maintenance costs that make them difficult to hold on to late in the game.
Adding to the frustration is the fact that, when granting independence, the game allows no flexability but groups all cities on a given landmass together for independence. In my case, that meant I had to let go of cities in close proximity to my capital just across the narrow channel to relieve myself of the research crushing colony costs. One of which included a significant national wonder - Ironworks - on a river and was the planned site for the Three Gorges Dam wonder.
This is not right. Why isn't proximity to capital (not just separation by water even if it is only a narrow channel) factored into the colony expense equation? And why can't one choose precisely which cities to let go of to reduce these costs?
This whole colony cost/independence mechanism seems poorly thought out. Because of the unique geography of my starting point, my expanding realm was unduly penalized and forced to cut itself in twain just as it was reaching peak momentum in the early to mid 1800's, despite the fact that all of the cities were as proximate to my capital as those in empires that were fortunate to be able to expand organically all on a single land mass.
Why should having one's civilization's core cities divided by a narrow channel of ocean impose such a penalty? And why is there so little flexability given to remediate it? I had to let go of a "colony" (but really an old core city) three spaces distant from my capital city across the channel to get out from under these colony costs. That's just not right.
Solver, can you get this fixed, please? Here's a simple solution: Only impose colony expenses on cities outside the contiguous cultural borders of the core civ (ie. the contiguous cultural area inclusive of the capital). <--- as per patcon's post below
In my current game my capital and founding city is on a coast overlooking a narrow channel with a sizable land mass on the other side to the south. As I was soon hemmed in on the north by rivals (after founding 3 cities plus my capital), much of my expansion was on the other side of this narrow channel.
But, it seems that even though these old core cities on the south side of the channel are in close proximity to my capital (as near as only three spaces away), the game treats them as colonies and imposes additional maintenance costs that make them difficult to hold on to late in the game.
Adding to the frustration is the fact that, when granting independence, the game allows no flexability but groups all cities on a given landmass together for independence. In my case, that meant I had to let go of cities in close proximity to my capital just across the narrow channel to relieve myself of the research crushing colony costs. One of which included a significant national wonder - Ironworks - on a river and was the planned site for the Three Gorges Dam wonder.
This is not right. Why isn't proximity to capital (not just separation by water even if it is only a narrow channel) factored into the colony expense equation? And why can't one choose precisely which cities to let go of to reduce these costs?
This whole colony cost/independence mechanism seems poorly thought out. Because of the unique geography of my starting point, my expanding realm was unduly penalized and forced to cut itself in twain just as it was reaching peak momentum in the early to mid 1800's, despite the fact that all of the cities were as proximate to my capital as those in empires that were fortunate to be able to expand organically all on a single land mass.
Why should having one's civilization's core cities divided by a narrow channel of ocean impose such a penalty? And why is there so little flexability given to remediate it? I had to let go of a "colony" (but really an old core city) three spaces distant from my capital city across the channel to get out from under these colony costs. That's just not right.
Solver, can you get this fixed, please? Here's a simple solution: Only impose colony expenses on cities outside the contiguous cultural borders of the core civ (ie. the contiguous cultural area inclusive of the capital). <--- as per patcon's post below
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