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BTS - Bug Report - City Visibility with EP Fails if City isn't on your Map

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  • BTS - Bug Report - City Visibility with EP Fails if City isn't on your Map

    First game in BTS.

    I have sufficient EP to see into and around several French cities, but those cities are not on my map. I had to send a spy to get near the city, to discover the city and then my visibility kicked in.

    See the attached image showing a city where I can see the production, but the only tiles visible are the ones that the spy can see.
    Attached Files
    ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

  • #2
    Now here is the same view, 1 turn later, showing a full visibility circle around the city...
    Attached Files
    ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

    Comment


    • #3
      Don't think that is a bug but that is done by design.
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

      Comment


      • #4
        I disagree.

        I spent the money on the Espianage points.
        I would think that the CIA could tell me, 'WHERE' the city is after I have enough points to see 'INTO' the city.

        Other opinions?
        ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

        Comment


        • #5
          That is by design. You can only get city visibility on cities you are aware of. Your spy unit's job is, among other things, to find these cities, for you, as you point out... the spy IS the CIA.
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

          Comment


          • #6
            I'd say it's design decision. It would make it too easy to check up on rival civs if you automatically could see hidden cities.

            As for your comment about spending the points. If your spies don't know that a city exists, or at least where it is, then they aren't going to be able to tell you what's inside of it. They have to go find it first. There's a reason why Spys can move within rival territory and even use their roads.

            Comment


            • #7
              Ok - I see your point,
              But then there is another imbalance later on. I can't use city visibility to 'find' cities on my home continent, but later, after getting city visibility with someone on another continent and trading maps (So I knew where the cities were)...

              I made contact with a new civilization through city visibility by 'seeing' one of thier units near to one of the other civs cities.

              Either I should make contact through city visibility, and get shown whree cities are (On already explored Map - I am not complaining about the full dark fog of unexplored territory) or neither of these actions should occur.

              Just my two cents.

              Thanks
              ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

              Comment


              • #8
                I don't see the similarity here... in the first case (OP), you don't know a city is there so you don't see it. In the second case you know (due to your personal intelligence gathering) that the city is there.

                You still have to do some work
                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

                Comment


                • #9
                  The similarity is that in case #1, It's regarding a city on my home continent. The Espionage system isn't giving me the information (City visibility around Chartres) until I can see Chartres by sending a unit. But the Espionage advisor screen shows that city, and that I have several times the EP required for city visibility.

                  In Case #2 through the use of espionage, 'Without sending a unit' I got contact with another civilization on another continent through passive effects of city visibility. - No Unit involved. No trade of contact involved.
                  THis is entirely new behavior.... Information at a distance with no unit.

                  IIRC never before in a CIV game could you get that contact at a distance without one of the civs sending a unit, or a deliberate trading of contact information.

                  Now Civ Contact it is a powerful passive effect at a distance.
                  But the much less powerful passive effect at a distance of city discovery in known map is not occuring...(and I find patrolling other civs on my continent constantly to find the new city to be micromanagement)

                  So now that I've thought it through.. the similarity is 'Passive Information At a Distance'.

                  The more powerful action is present (Civ Contact), but the less powerful action is not present (City Presence/Location)

                  Now.. I understand that City knowledge can be powerful as well, but not in a 'The whole course of the game just changed' kind of way. Contact with another Civ for tech trading etc can change the course of the next 100 turns if not the whole game.

                  Thanks
                  ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

                  Comment

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