I've a history of preferring, and thus most often playing, Pangaea maps. First, I haven't been the biggest fan of naval combat in the past. Second, I find it less likely to get what I consider a poor starting position on Pangaea rather than multi-continent maps.
In BTS so far, I've played a few Pangaea maps, and a few with Continents. I'm making a conscious effort to enjoy the full Civ experience, rather than the somewhat one-dimensional all land map. I have won the most of my Pangaea starts, lost all of my Continent starts despite some close games against the AI.
I find that continents has to be harder to win, or at least harder to win the game earlier. You have to divide your military between land and sea, and in BTS with the AI making it more difficult to actually steamroll AI cities, less land units is obviously going to slow down one's expansionistic efforts. Not to mention when it comes time to look to other continents for enemies, or if you run out of run to expand on home continent, the logistics of ferrying so many troops across is slow. Supply lines are longer to reinforce, and even if/when you do take the enemies cities on another continents, surely they have to be harder to hold on to. And then what about the drain on the economy of having a far flung city?
Just curious to see how others feel about land maps vs other maps with lots of water and multiple continents. Which do you prefer? Why? And do you find it impacts significantly on the time (in turns) it takes to win and final score?
In BTS so far, I've played a few Pangaea maps, and a few with Continents. I'm making a conscious effort to enjoy the full Civ experience, rather than the somewhat one-dimensional all land map. I have won the most of my Pangaea starts, lost all of my Continent starts despite some close games against the AI.
I find that continents has to be harder to win, or at least harder to win the game earlier. You have to divide your military between land and sea, and in BTS with the AI making it more difficult to actually steamroll AI cities, less land units is obviously going to slow down one's expansionistic efforts. Not to mention when it comes time to look to other continents for enemies, or if you run out of run to expand on home continent, the logistics of ferrying so many troops across is slow. Supply lines are longer to reinforce, and even if/when you do take the enemies cities on another continents, surely they have to be harder to hold on to. And then what about the drain on the economy of having a far flung city?
Just curious to see how others feel about land maps vs other maps with lots of water and multiple continents. Which do you prefer? Why? And do you find it impacts significantly on the time (in turns) it takes to win and final score?
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