I touched on this issue in my post first game review of bts, however I'd like to bring my ideas to the table for possible fixes to the corporation problem.
As corporations stand now, I feel, that they lack strategic depth. Here are the reasons:
Right now if you spread a corporation to a foreign city you get a huge cash bonus, which I feel by some degree is unbalanced, the problem is that the AI has no idea how to handle them. If you drop one exec into a city they will do the remainder of the work for you and bog themselves down by expanding the corporation to every single one of their cities. Not only do they do that, but they spread it to the rest of the world! Giving you a massive cash increase and an unbalanced power grab.
This also destroys the strategic depth of corporations. Say, for instance, I control standard ethanol and I want to expand it to my ally Darius because he has no access to oil, I can't because the second I setup an exec in his city he'll not only destroy himself with it, he'll give the bonus to every other civ on the face of the planet.
My solution to this problem would be, obviously re-program the AI to understand the benefits/drawbacks of corporations, but also give the founder the soul ability to spread that corporation so that way I can spread, or the AI can spread, standard ethanol to my cities but I/AI can't build executives to spread it themselves. This does two things, it balances the power of corporations by requiring a huge investment on behalf of the owner to spread it to every single foreign city and it also builds the strategic depth of corporations. To crush some with a corp, and to give the benefits of others to only a few.
I'm posting a poll on this one to see what you guys think overall, but if you vote bananas please provide some explanation so we can get a dialogue going for Firaxis's impending patch.
Thanks,
Dan
As corporations stand now, I feel, that they lack strategic depth. Here are the reasons:
Right now if you spread a corporation to a foreign city you get a huge cash bonus, which I feel by some degree is unbalanced, the problem is that the AI has no idea how to handle them. If you drop one exec into a city they will do the remainder of the work for you and bog themselves down by expanding the corporation to every single one of their cities. Not only do they do that, but they spread it to the rest of the world! Giving you a massive cash increase and an unbalanced power grab.
This also destroys the strategic depth of corporations. Say, for instance, I control standard ethanol and I want to expand it to my ally Darius because he has no access to oil, I can't because the second I setup an exec in his city he'll not only destroy himself with it, he'll give the bonus to every other civ on the face of the planet.
My solution to this problem would be, obviously re-program the AI to understand the benefits/drawbacks of corporations, but also give the founder the soul ability to spread that corporation so that way I can spread, or the AI can spread, standard ethanol to my cities but I/AI can't build executives to spread it themselves. This does two things, it balances the power of corporations by requiring a huge investment on behalf of the owner to spread it to every single foreign city and it also builds the strategic depth of corporations. To crush some with a corp, and to give the benefits of others to only a few.
I'm posting a poll on this one to see what you guys think overall, but if you vote bananas please provide some explanation so we can get a dialogue going for Firaxis's impending patch.
Thanks,
Dan
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