I’ve noticed now that my level seems to have dropped off in recent weeks/months and was wondering if other people found that games would be very dependent on the whole range of starting variables. There seems to be something about my play-style that seems to be working against me at the moment and that the AI is getting relatively more competitive.
I’m trying to figure out what it is that I might be doing wrong (or worse) but really have no clue. Up till now, I have tended to find that the general rate of expansion and research is fairly standard. Comparing games, I might be 1 or 2 techs worth of research different from others and production and development would be about the same. Now I have the suspicion that my development speed seems to be quite static. Do other people find that there is any fairly significant variation in their games due to simple random fluctuations or are they, like me, expecting most games to revert to a quite standard pattern of development after initial variations?
I don’t think I’m expanding more rapidly than usual yet I am finding that costs are mounting without any corresponding increase in tech. This leads to the vicious circle of high costs/slow tech/reduced expansion/low happiness etc which all contribute to sin turn hamper the general upwards drift of the civ.
One thing that I think may be causing this variation is that I am now playing full random games and will take whatever start I am given. So starting terrain will be more variable and I am playing with civs who might naturally be weaker or ones that I am less accustomed to. For those of you who play with random civs, do they find this is a significant variable on the long-term rate of growth of the civilisation? Or is terrain a defining factor.
In short, what factors have the biggest impact?
I’m trying to figure out what it is that I might be doing wrong (or worse) but really have no clue. Up till now, I have tended to find that the general rate of expansion and research is fairly standard. Comparing games, I might be 1 or 2 techs worth of research different from others and production and development would be about the same. Now I have the suspicion that my development speed seems to be quite static. Do other people find that there is any fairly significant variation in their games due to simple random fluctuations or are they, like me, expecting most games to revert to a quite standard pattern of development after initial variations?
I don’t think I’m expanding more rapidly than usual yet I am finding that costs are mounting without any corresponding increase in tech. This leads to the vicious circle of high costs/slow tech/reduced expansion/low happiness etc which all contribute to sin turn hamper the general upwards drift of the civ.
One thing that I think may be causing this variation is that I am now playing full random games and will take whatever start I am given. So starting terrain will be more variable and I am playing with civs who might naturally be weaker or ones that I am less accustomed to. For those of you who play with random civs, do they find this is a significant variable on the long-term rate of growth of the civilisation? Or is terrain a defining factor.
In short, what factors have the biggest impact?
Comment