I suppose I should be all "patriotic" and put this here in addition to CFC so that Solver doesn't get upset.
Please post any problems or issues you've had with Final Frontier in this thread. Putting everything in one place will make it easier for me to fix things. Please be specific in your feedback (e.g. "the AI sucks" doesn't help me much).
Thanks.
Jon
Known Critical Bugs & Fixes:
- If you end up being unable to construct any Buildings in any of your cities after capturing an opponent's city, please go to this thread to find the fix: http://forums.civfanatics.com/showthread.php?t=234228
List of Changes Made for Next Patch:
- Fixed bug where capturing Star System (with a Starport) would cause player to be unable to construct any further Buildings in any of his cities
- Added Screen to show data on a System's Planets when player clicks on an uncolonized Star on the map
- Greatly increased cost of later technologies
- Players can no longer adjust enemy Star Systems' population & building allocation through Espionage
- Can now cash-rush things with the Democracy civic
- Pirates will now use more advanced ships later in the game
- Raging "Barbarians" now more spawns more Pirates
- The "Enable" Tutorial option is now "Disable" so that when players install it begins enabled
- Pop-up help text for Planets in city screen now always shows Planet yield (even when Tutorial is off)
- Can no longer construct multiple Star Fortresses in a System
- Setting city avoid growth now prevents the game from auto-placing population at the end of every turn
- Increased cost of Stealth Ships
- Players can now form Permanent Alliances after researching Environmentalism
- Removed Great Generals from the game
- Removed reference to Great Spy
- Increased # of turns for each game speed to match increase in tech cost
Please post any problems or issues you've had with Final Frontier in this thread. Putting everything in one place will make it easier for me to fix things. Please be specific in your feedback (e.g. "the AI sucks" doesn't help me much).
Thanks.
Jon
Known Critical Bugs & Fixes:
- If you end up being unable to construct any Buildings in any of your cities after capturing an opponent's city, please go to this thread to find the fix: http://forums.civfanatics.com/showthread.php?t=234228
List of Changes Made for Next Patch:
- Fixed bug where capturing Star System (with a Starport) would cause player to be unable to construct any further Buildings in any of his cities
- Added Screen to show data on a System's Planets when player clicks on an uncolonized Star on the map
- Greatly increased cost of later technologies
- Players can no longer adjust enemy Star Systems' population & building allocation through Espionage
- Can now cash-rush things with the Democracy civic
- Pirates will now use more advanced ships later in the game
- Raging "Barbarians" now more spawns more Pirates
- The "Enable" Tutorial option is now "Disable" so that when players install it begins enabled
- Pop-up help text for Planets in city screen now always shows Planet yield (even when Tutorial is off)
- Can no longer construct multiple Star Fortresses in a System
- Setting city avoid growth now prevents the game from auto-placing population at the end of every turn
- Increased cost of Stealth Ships
- Players can now form Permanent Alliances after researching Environmentalism
- Removed Great Generals from the game
- Removed reference to Great Spy
- Increased # of turns for each game speed to match increase in tech cost
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