Solver, so have you seen an AI civ close to the domination threshold?
I've never seen the AI get close to a domination victory with Warlords because vassals only count half their land
and population. Civs seem to capitulate very quickly when their attacker is huge. On the other hand, I've seen an
AI diplomatic victory almost entirely from a Civ and its vassals, where there's no halving.
The AI is bad enough at victories such as the space race that it does win regularly.
Is it just me or does AI_startWarValue just determine which team you attack? So increasing it for all teams when
you're close to domination would have no effect. Shouldn't you be changing iWarRandThreshold in AI_doWar?
If you're safely over the population threshold, spamming health buildings won't get you any more territory so I'd
make at least the check for health buildings two-sided.
Anyway, great mod!
As soon as I get round to playing much BTS, I'll have a go at modding the AI myself. But I'm already annoyed at
some of the things that were wrong with Better AI on Warlords and haven't been corrected.
The worst is that the AI tries to grow it's cities too much before building workers or settlers. When the terrain is particularly good, it will even ignore unhealthiness or unhappiness. Here 's an extreme example of how this can go wrong. In any case, worker first at the beginning of the game is more often than not the best opening if it will have anything to do.
Here's how I'd do it:
I've never seen the AI get close to a domination victory with Warlords because vassals only count half their land
and population. Civs seem to capitulate very quickly when their attacker is huge. On the other hand, I've seen an
AI diplomatic victory almost entirely from a Civ and its vassals, where there's no halving.
The AI is bad enough at victories such as the space race that it does win regularly.
Is it just me or does AI_startWarValue just determine which team you attack? So increasing it for all teams when
you're close to domination would have no effect. Shouldn't you be changing iWarRandThreshold in AI_doWar?
If you're safely over the population threshold, spamming health buildings won't get you any more territory so I'd
make at least the check for health buildings two-sided.
Anyway, great mod!
As soon as I get round to playing much BTS, I'll have a go at modding the AI myself. But I'm already annoyed at
some of the things that were wrong with Better AI on Warlords and haven't been corrected.
The worst is that the AI tries to grow it's cities too much before building workers or settlers. When the terrain is particularly good, it will even ignore unhealthiness or unhappiness. Here 's an extreme example of how this can go wrong. In any case, worker first at the beginning of the game is more often than not the best opening if it will have anything to do.
Here's how I'd do it:
Comment