Solver - excellent work on everything. I do want to point out a potential issue no one else has brought up.
This come from QT3
This come from QT3
Quote:
Originally Posted by DaleKent
This patch here might be of interest for you then. Has the corp maint fix (or more correctly, the inflation fix):
Glorious success! For a small civ with six cities, the maintenance cost of my own corporate branches is now lower than the total gold I get from them, so spreading your own corporations around your own cities now creates a net profit. Expenses for foreign branches are no longer crippling, either, though I didn't have as much opportunity to check that out.
However, the worker AI in that patch is sadly broken. I had automated workers shuffle around between two adjacent tiles, doing nothing productive at all, right at the start of the game.
Originally Posted by DaleKent
This patch here might be of interest for you then. Has the corp maint fix (or more correctly, the inflation fix):
Glorious success! For a small civ with six cities, the maintenance cost of my own corporate branches is now lower than the total gold I get from them, so spreading your own corporations around your own cities now creates a net profit. Expenses for foreign branches are no longer crippling, either, though I didn't have as much opportunity to check that out.
However, the worker AI in that patch is sadly broken. I had automated workers shuffle around between two adjacent tiles, doing nothing productive at all, right at the start of the game.
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