Sorry doublepost.
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BtS unofficial patch
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Originally posted by Kuciwalker
* Corporation maintenance is now exempt from inflation, so the costs don't blow up so much.
Of course, this makes it pretty trivial to make a corp cost nothing or even give positive gold...
Under some circumstances, you will be able to break even, but that's intentional.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Re: Re: BtS AI - minor update
Originally posted by Welnic
Just to note that the path is actually Assets\XML\Units
This just great! Thanks for doing this."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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Originally posted by Solver
Trivial? Hardly. 12 gold is what you get from HQ per franchise. With a Courthouse, you'll still likely pay at least as much in maintenance (and a lot depends on how many resources you have). You definitely won't be making positive gold if you have many resources.
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Solver, could you make the AI more likely to have there top 3 culture cities produce culture when close to a culture victory. In my current game (on epic), Hatshepsut has one city of 55,000 culture, one city of 45,000 culture, but the next is at 25,000 and won't reach legendary until after the game is over. If they were to make culture in that city, they would be much more threatening.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
The video may avatar is from
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That sort of complex stuff is up to Blake, the Grand Master of All AIs Here and There. I know, though, that the AI will focus its bonuses on the lowest culture city in such situations. For example, if Hatshepsut pops an Artist there, she'll use it on the 25k culture city.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Updated
Another minor update.
* Added possible workaround for a crash bug.
* Fixed an infinite loop problem with city attackers (thanks Gyathaar)Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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If you could somehow fix the auto-explore functionality that would be great. As it stands right now, I put something on explore and it will just patrol that area back and forth.
Also saw mention of additional events? Will go look for it now, but just in case, got a link?- Dregor
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Are you sure about that? Autoexplore works fine for me now. The event mode is here (main thread) or here.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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