Re: BtS AI - minor update
You tricky bastage, Solver! I always knew you as a tester of the game and a reviewer, but a modder as well? Had you made any previous mods in Civ 4 before the few you've whipped out in BtS (not that I'm even doubting these latest one's viability, I'm now curious what other clever tweaks you may have made that I missed before).
How goes work on more of them Solver Events?
Originally posted by Solver
Here's a minor update to the BtS AI, just download the DLL file and put it where appropriate.
Changes:
* Fixing a possible infinite loop problem with unit movement.
* AI now more likely to promote siege units with Accuracy to better handle the changes to bombardment in BtS
* AI understanding of what is an "early Wonder" now correct for non-Normal game speeds.
* AI civs that are close to reaching a Domination victory recognize that and are more likely to declare war, in particular with Aggressive AI.
Download
Here's a minor update to the BtS AI, just download the DLL file and put it where appropriate.
Changes:
* Fixing a possible infinite loop problem with unit movement.
* AI now more likely to promote siege units with Accuracy to better handle the changes to bombardment in BtS
* AI understanding of what is an "early Wonder" now correct for non-Normal game speeds.
* AI civs that are close to reaching a Domination victory recognize that and are more likely to declare war, in particular with Aggressive AI.
Download
How goes work on more of them Solver Events?
Just posted a small (3 more events) update to the event mod over there. I'm pretty much putting stuff out that didn't make it to the core game. The air combat in BtS also started as a mod of mine, for example.
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