Updated
This is probably the last update. As Alexman said, the real patch is probably some three weeks away, and in all likelihood then I won't be updating this again. At any rate, we have a bunch of Blake's AI tweaks again and a couple of small changes by myself.
* Fixed possible negative inflation situation (thanks Esper23)
* AI prefers to poison water supply of cities with a low food bar to ensure population loss.
* Fixed bug causing the new capitulation behavior to malfunction.
* Fixed bug causing units to sit around outside cities.
* AI now knows how to use Steal Tech and Incite Revolt
* AI's may choose to not be espionage "petty terrorist" and instead only use large espionage missions (like steal tech and sabotage project).
* AI uses spies more smartly (camps them in cities to get the discount)
* AI values espionage buildings more
* Another couple of minor changes to governors
This is probably the last update. As Alexman said, the real patch is probably some three weeks away, and in all likelihood then I won't be updating this again. At any rate, we have a bunch of Blake's AI tweaks again and a couple of small changes by myself.
* Fixed possible negative inflation situation (thanks Esper23)
* AI prefers to poison water supply of cities with a low food bar to ensure population loss.
* Fixed bug causing the new capitulation behavior to malfunction.
* Fixed bug causing units to sit around outside cities.
* AI now knows how to use Steal Tech and Incite Revolt
* AI's may choose to not be espionage "petty terrorist" and instead only use large espionage missions (like steal tech and sabotage project).
* AI uses spies more smartly (camps them in cities to get the discount)
* AI values espionage buildings more
* Another couple of minor changes to governors
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