Yeah, okay. Attacking fighters also can intercept. Odds for the attacker in a round are indeed 100*12/24, which means equal odds. Damage per round would be 50 for either Fighter.
Now the 5-round combat kicks in, and it will actually be no more than 4 rounds, because either Fighter can kill the other one in 2 rounds. So right you are.
Now the 5-round combat kicks in, and it will actually be no more than 4 rounds, because either Fighter can kill the other one in 2 rounds. So right you are.
I'm not seeing much difference from Warlords. In fact this makes air combat rather annoying because how do I protect my bombers if I can't use my fighters to go up against other fighters? One fighter will lay waste to a whole fleet of bombers making them useless or too expensive to use (this is realistic but that's why fighters generally escort bombers). There should be some kind of air support mission for fighters. Also, I'm finding that when I do use my fighters for air support, combat often favors the defender even if its say a jet fighter going against a normal fighter. It's looking like air combat is borked too.
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