Now that the second and possibly last XP is out. We can safely asses that success of Civ4. First off, any idiot can see it’s a financial success and that it is quite well liked by most gamers (BtS only adds to this). But did it bring in new players to the civ series and the somewhat stagnant turn-based strategy genre?
The twist is that we have to take several things into account:
The number of people that own computers has increased greatly since the time of Civ2 and 3. The number of people that play computer games has increased even more, as games have firmly become a mainstream way of entertainment.
More people can afford to “buy” computer games.
Because of these effects a parallel world were civ or its equivalent didn’t exist civ3 would probably sell more copies in 2007 than it did in the real world at the time of release (2001).
The number of people that have “come of age”, a 7-year old couldn’t have played Civ3 at time of release. A 13-year old can.
People who would have ended up playing any civesque game that was contemporary.
The twist is that we have to take several things into account:
The number of people that own computers has increased greatly since the time of Civ2 and 3. The number of people that play computer games has increased even more, as games have firmly become a mainstream way of entertainment.
More people can afford to “buy” computer games.
Because of these effects a parallel world were civ or its equivalent didn’t exist civ3 would probably sell more copies in 2007 than it did in the real world at the time of release (2001).
The number of people that have “come of age”, a 7-year old couldn’t have played Civ3 at time of release. A 13-year old can.
People who would have ended up playing any civesque game that was contemporary.
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