Here's my list of annoyances:
1) AI too passive
2) privateers are not implemented well:
a) AI seems to never use them
b) AI seems to not go after my privateers when it easily can
c) every turn I get this ridiculously large string of messages telling me how much gold each of my privateers has pillaged that turn; additionally I get a really, really annoying sound effect of gold hitting something.
3) Espionage is a little unwieldy. Aside from the bugs on marathon speed, theres a lot of micromanagement needed. I have to keep checking the espionage screen more than I'd like.
4) Apostolic palace .... is broken. I never seem to get to propose meaningful resolutions, and neither does anyone else.
5) UN and apostolic palace need SMAC -style council graphic, not a bland text box. This would take about 10 minutes to implement, and it is lazy they have still not done this.
6) Do I really need to know every time there is a bandit loose in someone's tile somewhere? I mean, it costs them 18 gold to get rid of the bandit. It's not like this deserves a spot on the text crawl.
7) Random events tend to be non-issues; they are easy, no-brainers a lot of the time.
8) Final frontier scenario AI sucks.
9) AIs spam corporations in all their cities. This is counterproductive.
1) AI too passive
2) privateers are not implemented well:
a) AI seems to never use them
b) AI seems to not go after my privateers when it easily can
c) every turn I get this ridiculously large string of messages telling me how much gold each of my privateers has pillaged that turn; additionally I get a really, really annoying sound effect of gold hitting something.
3) Espionage is a little unwieldy. Aside from the bugs on marathon speed, theres a lot of micromanagement needed. I have to keep checking the espionage screen more than I'd like.
4) Apostolic palace .... is broken. I never seem to get to propose meaningful resolutions, and neither does anyone else.
5) UN and apostolic palace need SMAC -style council graphic, not a bland text box. This would take about 10 minutes to implement, and it is lazy they have still not done this.
6) Do I really need to know every time there is a bandit loose in someone's tile somewhere? I mean, it costs them 18 gold to get rid of the bandit. It's not like this deserves a spot on the text crawl.
7) Random events tend to be non-issues; they are easy, no-brainers a lot of the time.
8) Final frontier scenario AI sucks.
9) AIs spam corporations in all their cities. This is counterproductive.
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