The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
My understanding is that you don't have a choice in the matter -- it either follows the logic in the code (e.g., European civs spawn America if available,) or, if no qualifying logic exists, the Colonial civ is spawned randomly based on whatever civs are not currently being used in the game.
"The nation that controls magnesium controls the universe."
Originally posted by Chopper
I can whip a library at 26 turns but can't whip a settler until 8 turns (given pre-whip library hammers stored). Is there a worker/settler vs building differential now? Feels like 1.5 to 1.
Don't consider "turns". Consider "hammers". Whipping gives you a number of hammers. Your city in this case probably produces 1 hammer and 3 excess food (or something), allowing it to generate 30 hammers' worth of settler in 4 turns but 30 hammers of library in, well, 30 turns.
Cites with tons of excess food but few hammers are better off whipping hammer-produced buildings, and the opposite is also true, that cities with little excess food are better off whipping workers/settlers..
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Originally posted by Gaius Octavius
Could somebody tell me what the deal with the throne room is? Chugginator said on CFC that the art for at least one full room shipped with BtS, but obviously it wasn't implemented. Any chance the TR might make a comeback someday in a patch?
If the art is there (I don't know about that) there's no reason it couldn't be modded in.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
I feel stupid... I have a question, even though I have the game and am actively playing it. (I live in Denmark, so I got it early )
Okay, so I'm playing a tiny, 3 continent map on noble (yes, I suck ). I have conquered my own continent, and have taken over the entire second continent except for two persian cities, who I've never had a problem with.
Well, that was enough for me to win on a domination victory. But I decided to play some more turns to see what size the colony maintenance would be when the unhappiness had disappeared from the conquered cities. It was a staggering 500 gold pr. turn. So I decided to try and make a colony to try out this new feature. (The game was over, I was just fooling around)
So here comes Abraham Lincoln of the Americans, with almost the entire second continent. Which was okay as he was my vassal. Now here comes the interesting part.
There was no source of aluminium on my continent, and I had conquered the only aluminium on the second continent (can't remember if there was one on the third). So I wind up giving Lincoln, an entire continent and the most precious of all resources in the late-game. I'm glad I won on domination, cause lincoln would have had an advantage on me.
Now heres the question. When I granted him his independence it said a defensive pact was signed between me and him. But on the diplomacy screen it said he was my vassal.
As a vassal is he not forced to give me his aluminium even if it is his only source of it? Or is the colony-vassalization different from other vassal-agreements?
(Sorry if these are silly questions, but I just got Warlords last week, and never bothered making anyone my vassal. Som I'm not completely certain if I got the implications of being a vassalvassal correct)
Fool me once, shame on you.
Fool me twice, shame on me
Originally posted by Wiglaf
Of course, this is a dumb system. Vassals are pretty useless as is. Should be:
Vassals must give resources, no matter what
Vassals must pay a certain % of their gold in tribute, no matter what, every turn.
Thank you Wiglaf.
I was beginning to think I was the only player who thought this.
To me vassals are a hinderance to winning not an advantage.
They rarely give you anything - except a little happiness you probably do not need anyway. But they cost you lots in extra city maintainance.
I never except a vassal request. They are a drain on your economy for no real benefit.
IMO they are only of use if you are going for a domination victory only.
Good changes would be:
If you have a vassal, you should automatically get the benefit of any resources it has but you do not (happy/health/strategic), as if it was in your territory.
Also if it has a technology you do have, you should get a percentage of the build cost, i.e. 25%. To make your research of that tech quicker.
I guess the new colony aspect of BTS, will be just as useless. Until I read otherwise.
"What if somebody gave a war and nobody came?" Allen Ginsberg
I guess this may be a good reason to relocate your capital if say on an earth like map you start in the British Isles but end up conquering much of Western Europe?
Originally posted by Solver
Every landmass that is not the same as your Capital's is a colony landmass. It doesn't matter if it's a small island or another continent. So yes, the tiny Archipelago islands are all separate landmasses.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
So if you and a neighboring AI have competing corporation headquarters, is the AI smart enough to construct lots of executives to replace your corporate branches with his?
Originally posted by Solver
FP and Versailles still reduce all maintenance, which includes colony maintenance.
Shrapnel: "consumes" means that corporation benefits from those resources. They're not actually "consumed". Competing corporations can not co-exist in the same city. If a corporation spreads to a city where its competitors exist, it will replace the existing corporation.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
It would not actually always be a smart move. Spreading a corporation to a city where its competitor is present is more expensive. So, the AI might blow a lot of money if it tried to replace it.
By the way, if you spread a competing corporation to headquarters, then the new corporation will replace ALL branches of the first corporation worldwide. It's really expensive, though.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
I found it odd that I could build the Apollo program without having electricity. Try as I might I can't picture a spaceship running on steam power. So any chance that is different?
Originally posted by Solver
That's exactly what I said several posts ago
Okay, fine, but let's say you were playing on an Earth map, and you randomly ended up playing as, say, England. If you ended up conquering or settling much of Europe, I mean -- then what? Would it be better to, I don't know, move your capitol to the Continent?
[/DEPARTMENTOFREDUNDANCYDEPARTMENT]
"The nation that controls magnesium controls the universe."
I have had another CIV offer a trade of Iron for one of my Oils. I am thinking "you have got to be kidding I already have it!" I then promptly smacked the "no deal" choice with venom.
Took me a while to realise that I could have had some extra hammers as I had the Mining Corporation... Still don't know if I would have done the deal anyway. Oils are Oils afterall!
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