I’ve just been playing a duel game and I found myself thinking this is rather too easy. Perhaps it also appears a little slower tech-wise but I guess that is probably due to the lack of trade (for commerce or tech/gold trading). There are also other factors which make it very different from standard games
Most dramatically, resources are now restricted. Often there may be limited sources of key resources – I found two horses, one copper and two iron in my current game and in a game of two players, one of you will lose out. These resources are now even more important than in a normal game where they are abundant. Not only that, but if you get the resource, you can be pretty sure that your rival doesn’t
There are also whole swathes of the tech tree that lose value. Alphabet now is only a tech by which you acquire access to other buildings or features. Currency is now reduced in value.
The cause of these problems, as is often the case, is religion. Assuming that you want your own shrine, you will find that it is almost impossible to share a religion with your neighbour so they will almost certainly refuse to trade or open borders. In any case, it’s you against them so there seems little reason to offer them your trade in return for theirs.
Since with a little luck, access to the resources can make for a very simple game. But there seems little reason to wait too long before you attack. Strike as soon as you are ready and the game doesn’t even start to become challenging. Even without metals, you can wait for Construction and then it is just a matter of catapults by the dozen and the game is over before the renaissance.
Maybe it is because the duel game is so linear that it becomes easy. Or maybe my current game simply left me lucky to start with. Thebes was on a small island although had abundant food resources. Even so, this is an Immortal level game and I feel that the challenge has been little more than Emperor level.
Would others consider the duel game to be a lot easier too?
Most dramatically, resources are now restricted. Often there may be limited sources of key resources – I found two horses, one copper and two iron in my current game and in a game of two players, one of you will lose out. These resources are now even more important than in a normal game where they are abundant. Not only that, but if you get the resource, you can be pretty sure that your rival doesn’t
There are also whole swathes of the tech tree that lose value. Alphabet now is only a tech by which you acquire access to other buildings or features. Currency is now reduced in value.
The cause of these problems, as is often the case, is religion. Assuming that you want your own shrine, you will find that it is almost impossible to share a religion with your neighbour so they will almost certainly refuse to trade or open borders. In any case, it’s you against them so there seems little reason to offer them your trade in return for theirs.
Since with a little luck, access to the resources can make for a very simple game. But there seems little reason to wait too long before you attack. Strike as soon as you are ready and the game doesn’t even start to become challenging. Even without metals, you can wait for Construction and then it is just a matter of catapults by the dozen and the game is over before the renaissance.
Maybe it is because the duel game is so linear that it becomes easy. Or maybe my current game simply left me lucky to start with. Thebes was on a small island although had abundant food resources. Even so, this is an Immortal level game and I feel that the challenge has been little more than Emperor level.
Would others consider the duel game to be a lot easier too?
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