GalCiv is multi-threaded for the AI. If you have a dual-core, then during your turn the AI runs most of its calculations, like Kuci says. Multithreaded, then, in the sense that this decision-making runs on a separate thread while you play your turn. Then when you actually end the turn, it only adjusts its decisions to compensate for your actions (such as troop movement), resulting in fast turn times. Fast is an underestimation, in fact - I have never had any waiting time at all in GalCiv2 since the feature was introduced. Absolutely brilliant.
The Civ4 engine is probably partially multithreaded for graphics or something - Oblivion runs on the same engine, and I know it benefits massively from dual-core. Granted, some features there are Oblivion-only, but there must be something in the underlying engine as well.
The Civ4 engine is probably partially multithreaded for graphics or something - Oblivion runs on the same engine, and I know it benefits massively from dual-core. Granted, some features there are Oblivion-only, but there must be something in the underlying engine as well.
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