This game has been shelved for a while and I recently decided to pick it back up in preparation for the X-pac. I've had a gnawing question since before Civ4 was released. Namely, when the game was pitched, one of the things mentioned was that there was a much less need for cookie-cutter cities like Civ3. Instead, you created super-cities. One might focus on production or military or science.
But I still find myself creating carbon copy cities. Every city has needs like a granary, temple, library, etc. Am I off base here? Should I be doing super cities where I just don't build military buildings in my science city. If that's the case, what do I do when I'm not building something? Switch to research? What kind of city roles are there?
I also had another question about tiles. I just wanted to make sure I was doing the most appropriate things per the tiles. I tend to favor Elizabeth (+gold).
1. Grassland w/ 2+ food, I build a cottage.
2. 2f/1h forest, I chop it down for the grassland.
3. 1f/2h forest, I sit on it and eventually put a Woodshop on it.
4. For plains which are usually 1f/2h, I sit on it and later on choose Farm or Waterwheel.
5. For flood plains, first flood gets a farm, the rest get cottages.
6. Hills with more food get windmills.
7. Hills with more hammers get mines.
This 2nd half of my post about tiles technically ties into the 1st half. If I'm building supercities, then I should proabably tailor my tiles to what the city does.
Thanks
But I still find myself creating carbon copy cities. Every city has needs like a granary, temple, library, etc. Am I off base here? Should I be doing super cities where I just don't build military buildings in my science city. If that's the case, what do I do when I'm not building something? Switch to research? What kind of city roles are there?
I also had another question about tiles. I just wanted to make sure I was doing the most appropriate things per the tiles. I tend to favor Elizabeth (+gold).
1. Grassland w/ 2+ food, I build a cottage.
2. 2f/1h forest, I chop it down for the grassland.
3. 1f/2h forest, I sit on it and eventually put a Woodshop on it.
4. For plains which are usually 1f/2h, I sit on it and later on choose Farm or Waterwheel.
5. For flood plains, first flood gets a farm, the rest get cottages.
6. Hills with more food get windmills.
7. Hills with more hammers get mines.
This 2nd half of my post about tiles technically ties into the 1st half. If I'm building supercities, then I should proabably tailor my tiles to what the city does.
Thanks
Comment