On noble it does not "cheat" precisely, although it gets some advantages you do not get, you also get advantages the AI does not get. (Strictly speaking, the AI does not cheat at all, in that it does not violate the rules of the game. It gets handicaps, though, which increase at higher levels [and are negatives at the lowest levels].)
On Noble, the 'major' bonuses the AI gets at higher levels are at 100% (normal): AIUnitCostPercent (gp cost for units), AIGrowthPercent (food cost for growth), AITrainPercent (hammer cost for units), AICivicUpkeepPercent (civic upkeep cost). In fact some of these are worse than the player (notably CivicUpkeep, which is 80% for the player, and UnitCost, which is 50% for the player). The AI does have a few lower modifiers - 70% war weariness, 70% inflation compared to 90% for the player, for example - but then again the player is only paying 70-75% maintenance costs compared to 100% for the AI, so who knows.
If you want to see these in detail, open up Civ4\Assets\XML\GameInfo\Civ4HandicapInfo.xml and browse through that You can learn a lot about how different levels are harder (and how they can be harder than you'd think in certain ways).
On Noble, the 'major' bonuses the AI gets at higher levels are at 100% (normal): AIUnitCostPercent (gp cost for units), AIGrowthPercent (food cost for growth), AITrainPercent (hammer cost for units), AICivicUpkeepPercent (civic upkeep cost). In fact some of these are worse than the player (notably CivicUpkeep, which is 80% for the player, and UnitCost, which is 50% for the player). The AI does have a few lower modifiers - 70% war weariness, 70% inflation compared to 90% for the player, for example - but then again the player is only paying 70-75% maintenance costs compared to 100% for the AI, so who knows.
If you want to see these in detail, open up Civ4\Assets\XML\GameInfo\Civ4HandicapInfo.xml and browse through that You can learn a lot about how different levels are harder (and how they can be harder than you'd think in certain ways).
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