I sure we all remember Partisan revolts springing up in Civ 2 when larger cities were conquered. This is a very interesting mechanism I'd like to see returned and reworked.
In my most recent game I captured two large turkish cities, one size 20 and the other size 19. War Weariness and cucurrent wars ( all three of my neighbors declared war on me on the same turn), meant that I couldn't afford to press on in taking further turkish cities which meant that when I eventually gained control of these cities, they only could work , due to turkish cultural borders, 4 tiles each. Obviously three tiles cannot support a size twenty city despite my hasty conversion of everything to farms and the population of the cities declined to 10 and 8 respectively. In the current game mechanism, this lost population doesn't go anywhere.
My thoughts are twofold; A. perhaps the population lost from these cities would go to the nearest city of the culture they came from as refugees. To simulate the hardships they would face in this process, they could be programmed to be angry citizens for X number of turns.
Secondly, a portion of these citizens could automatically become partisan units ala Civ 2. The cultural borders innovation could be used to limit partisans to only being able to operate in areas where they culture that founded them has a majority of control. For example, the city of edirne which i control still has a 99% turkish nationality so that turkish partisans could attack it but could not be used to attack my lands ( as partisans just want their homes back).
I'm not good enough with modding ( and lack time) to actually do this myself, nor do I expect someone to incorporate this. I'd like however to discuss this game mechanic.
In my most recent game I captured two large turkish cities, one size 20 and the other size 19. War Weariness and cucurrent wars ( all three of my neighbors declared war on me on the same turn), meant that I couldn't afford to press on in taking further turkish cities which meant that when I eventually gained control of these cities, they only could work , due to turkish cultural borders, 4 tiles each. Obviously three tiles cannot support a size twenty city despite my hasty conversion of everything to farms and the population of the cities declined to 10 and 8 respectively. In the current game mechanism, this lost population doesn't go anywhere.
My thoughts are twofold; A. perhaps the population lost from these cities would go to the nearest city of the culture they came from as refugees. To simulate the hardships they would face in this process, they could be programmed to be angry citizens for X number of turns.
Secondly, a portion of these citizens could automatically become partisan units ala Civ 2. The cultural borders innovation could be used to limit partisans to only being able to operate in areas where they culture that founded them has a majority of control. For example, the city of edirne which i control still has a 99% turkish nationality so that turkish partisans could attack it but could not be used to attack my lands ( as partisans just want their homes back).
I'm not good enough with modding ( and lack time) to actually do this myself, nor do I expect someone to incorporate this. I'd like however to discuss this game mechanic.
Comment