I still don't have Civilization 4, chiefly due to the fact that it came out at a time, when I was in a country where non-pirated software is virtually impossible to find. In any case, I am planning to get it when BtS comes out.
Having read a lot of previews and reviews, I think I have the general gist about the workings of the game. Nonetheless, I have some questions. For starters:
1) There seem to be a huge number of tile improvements ranging from cottages, through windmills, to the more 'classic' improvements such as roads and mines. My question is - can these improvements be stacked for added effects or is that not the case?
2) Large cities on some screenshots seem to take up a much larger area than a single tile. I know that some cottages/hamlets/villages/towns seem like parts of the city although they are actually improvements and that the game now tries to show everything on the outside map, but is this just eye candy, or do cities really take up more than one tile? If it is the latter, what are the rules for movement for units within the cities themselves?
3) Do cottages cost a worker or settler or nothing at all to build? Do they add to the population of the civilization on the demographics screen and if so how much?
4) Does population of cities still follow the traditional formula of 10 thousand, 30 thousand, 60 thousand, 100 thousand, etc. for city sizes 1, 2, 3, 4 and so on respectively or is a new formula used?
5) Do one's units suffer any penalties if they are in enemy territory? If so, what are they?
6) Can trade routes be blocaded by stationing units on roads and railroads? If so, does every possible path have to be blocked to block the trade route?
7) There were indications that building maintenance was going to be removed, but reviews don't say anything about it. Is there building maintenance? Are there any other limitations, such as a limited number of building slots, that prevent building all buildings in each city?
8) It seems that some form of civilization maintenance has been introduced based on the civics (high, medium, low,...). What are the exact/numerical mechanics behind this?
9) Can workeable city radius now eventually extend beyond the traditional fixed 21 square tiles or change shape?
10) How far at most can civilization's borders extend from a frontier city?
Thanks!
Having read a lot of previews and reviews, I think I have the general gist about the workings of the game. Nonetheless, I have some questions. For starters:
1) There seem to be a huge number of tile improvements ranging from cottages, through windmills, to the more 'classic' improvements such as roads and mines. My question is - can these improvements be stacked for added effects or is that not the case?
2) Large cities on some screenshots seem to take up a much larger area than a single tile. I know that some cottages/hamlets/villages/towns seem like parts of the city although they are actually improvements and that the game now tries to show everything on the outside map, but is this just eye candy, or do cities really take up more than one tile? If it is the latter, what are the rules for movement for units within the cities themselves?
3) Do cottages cost a worker or settler or nothing at all to build? Do they add to the population of the civilization on the demographics screen and if so how much?
4) Does population of cities still follow the traditional formula of 10 thousand, 30 thousand, 60 thousand, 100 thousand, etc. for city sizes 1, 2, 3, 4 and so on respectively or is a new formula used?
5) Do one's units suffer any penalties if they are in enemy territory? If so, what are they?
6) Can trade routes be blocaded by stationing units on roads and railroads? If so, does every possible path have to be blocked to block the trade route?
7) There were indications that building maintenance was going to be removed, but reviews don't say anything about it. Is there building maintenance? Are there any other limitations, such as a limited number of building slots, that prevent building all buildings in each city?
8) It seems that some form of civilization maintenance has been introduced based on the civics (high, medium, low,...). What are the exact/numerical mechanics behind this?
9) Can workeable city radius now eventually extend beyond the traditional fixed 21 square tiles or change shape?
10) How far at most can civilization's borders extend from a frontier city?
Thanks!
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