I am sure this has been asked before, but what do the following numbers mean (and are there known formulae behind them)?
Unit Cost - is this the support cost of the existing units? How is it modified? I know you get X number of free units depending on difficulty level, but sometimes I will delete a unit and my cash flow will go up; other times, it will not go up.
Unit Supply - have no idea what this is. How is it modified?
City Maintenance - I gather this is the total of the "Maintenance" costs at the top left of the city screen. Seems straightforward.
Civic Upkeep - I understand this to be the cost to run the current set of civics, as displayed on the Civics screen. Seems straightforward, but see below.
Inflation - What is this number? How is it modifed? Is it based on the number of elapsed turns, or what?
Beyond those numbers, I'm trying to get a feel for what changing civics will cost me (or benefit me). I've noted the received wisdom that "when you have a huge sprawling late-game empire, State Property will save you money". But there's no way to tell how much money it will save me in advance. Mousing-over the various civic options gives me the Civic Upkeep costs, but
- it doesn't tell me how much City Maintenance I will save, if I switch to State Property (or lose, if I switch out of State Prop);
- it doesn't tell me how much my Unit Costs will go up/down if I switch to/from Pacifism;
- it doesn't tell me specifically how much I will save/lose by switching to/from Vasselage (X number of free units is helpful, but without knowing how many units I have now, how many free units I have now, and how much my Unit Cost is impacted by my current forces, it isn't helpful enough.)
It also doesn't tell me how much trade I'll gain/lose by switching in and out of Free Market/Mercantilism, although I concede that this might be hard to determine and would depend on other factors, perhaps.
Does anyone have any insights into determining the specific financial costs/benefits of switching among the various civics?
Unit Cost - is this the support cost of the existing units? How is it modified? I know you get X number of free units depending on difficulty level, but sometimes I will delete a unit and my cash flow will go up; other times, it will not go up.
Unit Supply - have no idea what this is. How is it modified?
City Maintenance - I gather this is the total of the "Maintenance" costs at the top left of the city screen. Seems straightforward.
Civic Upkeep - I understand this to be the cost to run the current set of civics, as displayed on the Civics screen. Seems straightforward, but see below.
Inflation - What is this number? How is it modifed? Is it based on the number of elapsed turns, or what?
Beyond those numbers, I'm trying to get a feel for what changing civics will cost me (or benefit me). I've noted the received wisdom that "when you have a huge sprawling late-game empire, State Property will save you money". But there's no way to tell how much money it will save me in advance. Mousing-over the various civic options gives me the Civic Upkeep costs, but
- it doesn't tell me how much City Maintenance I will save, if I switch to State Property (or lose, if I switch out of State Prop);
- it doesn't tell me how much my Unit Costs will go up/down if I switch to/from Pacifism;
- it doesn't tell me specifically how much I will save/lose by switching to/from Vasselage (X number of free units is helpful, but without knowing how many units I have now, how many free units I have now, and how much my Unit Cost is impacted by my current forces, it isn't helpful enough.)
It also doesn't tell me how much trade I'll gain/lose by switching in and out of Free Market/Mercantilism, although I concede that this might be hard to determine and would depend on other factors, perhaps.
Does anyone have any insights into determining the specific financial costs/benefits of switching among the various civics?
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