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  • Will Civ5 be published by Electronic Arts?

    2K's New York office will be closed down as part of a consolidation program.

    The resource for people who make and sell games.


    Take-Two has revealed to GamesIndustry.biz that the New York office of 2K games is to close as the company moves to reorganise its business.

    As reported earlier this week, Take-Two is embarking on a restructuring programme after net revenues fell by USD 60 million year-on-year.

    Public relations advisor Ed Nebb has since told GI.biz, "The 2K New York office will be closed as part of the consolidation of the label's management and other functional operations on the West Coast."

    Nebb declined to reveal the number of employees who will be made redundant, stating, "We have reduced the publishing staff connection with the reorganisation, although we have not disclosed the final number of positions affected.

    "It's important to note that the goal of the reorganisation is not merely cost-efficiency, but about allowing Take-Two to do what it does best - create great, best-selling games," he continued.
    Previously announced titles for Q3 and Q4 2007 appear to be on solid ground, but Nebb did state that the company has written off several unnamed products in development that were due to launch in the longer term.

    "We have extensively reviewed the products in our pipeline," he said. "While we are comfortable with the economic assumptions underlying most of the titles, we did write off several products in development that were planned for release beyond fiscal 2007."
    When asked if the cancellations included announced 2008 releases such as LA Noire or Beaterator, Nebb replied, "As you surmise, the projects written off were early works in progress, not major titles."
    The analyst Mike Hickey suspects, that Take-Two is preparing to be taken over, likely by Electronic Arts or Viacom (the German site 4players.com called them "the usual suspects").

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    Janco Partners analyst Mike Hickey believes that Take-Two’s recently appointed management could be grooming the firm for sale within the next year, as he effectively upgraded shares to a "buy" rating. Could Viacom or Electronic Arts be potential suitors?

    With Take-Two focusing on its core competencies and stripping away non-core businesses, Hickey thinks the New York-based publisher would become more suited for acquisition by larger firms.

    “A narrow portfolio of strong franchises, owned IP, and world renowned development team notorious for owned IP creation, could be an exceedingly powerful asset for a competitive 3rd party developer like Electronic Arts or a large multi-media company like Viacom,” he said in an investor note.

    A sale of Take-Two could happen within 12 months, according to Hickey.

    The firm previously announced a “100 day plan” that would include the sale of non-core businesses such as its Jack of All Games distribution business. Take-Two’s plan also includes a more stringent green-light standard for games, cost cutting measures, job cuts, resolution of litigation issues and closer attention to supplier and licensor relationships.

    Hickey said that Take-Two is actually in active discussions to sell its Jack of All Games business. He expects the sale to be worth between $75 and $100 million. The firm is also looking to sell its Joytech peripherals unit.

    The company examining the possibility of closing “underutilized” development studios. Management said during the last conference call that it expects to create $25 million in cost reductions by the end of fiscal 2008. Hickey forecast that most of that cost reduction would come from layoffs of around 200 employees, or 10 percent of the total employee base. However, he said that the firm could lay off as many as 315 workers, or 15 percent of the total.

    Take-Two’s new management, which took control earlier this year, is making a significant change in strategy in order to get Take-Two back on track. “It appears the Company is stripping out much of the product diversification effort implemented by prior management and is instead focusing on hit franchises,” Hickey wrote.

    Hickey upgraded Take-Two shares rated to “buy” in the wake of the latest earnings call. Shares were up 1.7 percent to $19.65 in afternoon trading on the Nasdaq. Take-Two reported net revenue of $205 million for fiscal Q2, down $60 million from a year ago.

    The company's killer app, Grand Theft Auto IV, is slated for release this October across multiple platforms.
    So, will Civ5 be published by Electronic Arts?

    Will there be a Civ5 at all?

    Neither of the articles mentions the Civ franchise as a notable asset, by the way.

  • #2
    Wow, if it's going to be EA, then that means that the civ franchise has been bought by........... forgot all the company names. Microprose, Infogrames, atari, 2k, EA........
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • #3
      Publishing and owning CAN be two separate things. At this point, does Take 2 hold the rights to the franchise, or does Firaxis? If Firaxis holds the franchise, then there isn't a problem with Civ 5 being developed. If Take 2 holds the rights to the franchise, then I suspect the Civ series is as doomed as the Sim City franchise, which will be considered dead once Sim City Societies flops.

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      • #4
        Of course there will be a Civ5. It would make money.

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        • #5
          Anyone want to hazard a guess as to what new features would be in Civ 5?
          EViiiiiiL!!! - Mermaid Man

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          • #6
            Firaxis + EA = SMAC2
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #7
              Originally posted by Shrapnel12
              Anyone want to hazard a guess as to what new features would be in Civ 5?
              Giant Death Robots?
              I love being beaten by women - Lorizael

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              • #8
                Well, Soren went to Maxis. Wil Wright wants to make a civ game. It's all making sense now.
                Come over to CFC! | My Pre-Apolyton Roots! ;)
                Civfanatics Moderator of the Civ3, Civ4 Sections and the MP Demogame
                Born in TUC2S, Raised in Apolyton, Currently living in CFC. :D

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                • #9
                  Originally posted by Zoid


                  Giant Death Robots?
                  Try to keep up, that's already in with BtS.
                  Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                  I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                  Also active on WePlayCiv.

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                  • #10
                    Originally posted by Chieftess
                    Well, Soren went to Maxis. Wil Wright wants to make a civ game. It's all making sense now.
                    Good god, don't even joke about that.

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                    • #11
                      Why not? Think of it, the best of Civ and SimCity in one game! They could call it.....CivCity!







                      Oh, wait.
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

                      Comment


                      • #12
                        Will Wright making a Civ game

                        DrSpike having an aneurysm

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                        • #13
                          Crap, it's the game-industry-zombie-apocalypse.

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                          • #14
                            Originally posted by Nikolai


                            Try to keep up, that's already in with BtS.
                            In that case...Giant Death Robots mkII?

                            I love being beaten by women - Lorizael

                            Comment


                            • #15
                              Originally posted by Shrapnel12
                              Anyone want to hazard a guess as to what new features would be in Civ 5?
                              Terraforming could be in there. I am NOT saying it would be simple, but it should be there, plus being able to mine a peak with the right techs.

                              True plate tectonics when it comes to creating the world(when you are on a randomly created map of course) might be fun as well, with all the negatives involved.

                              I could see a link to a separate city building game that could "plug-in" to Civ. Picture building styles based on the civilization you control, with influences based on the mix of cultures in each city. City items that can be used would be limited by the technologies available(no paved streets until your civ discovers them, perhaps no roads of any kind without roads), etc.

                              Different scores for units for defense as well as offense ability on units. So siege weapons would be easier to attack, but would have a better offensive ability.

                              I want to see our throne room back, or palace, with great people showing up if you have any in your capitol.

                              A yet more complex tech tree with more resource types in the game. Perhaps a more involved system to transport resources so that having access to a resource and having it connected to your trade network is only the first step, you still need to get the materials from source to destination(and with techs that help deal with this issue).
                              There will be a bunch of new techs in Beyond the Sword, so we shall see how the tech tree looks.

                              Unit and building construction COULD be set up as two different build queues the way Medieval 2 does. I am not suggesting we use that same system.

                              World wonders could be changed slightly in appearance based on which civ builds it. This would be a minor thing, but a world wonder system that has a different effect based on the leader traits might be interesting. A Great Library might speed research of military for warlike civs while it would help with culture tech development for civs with a culture focus.

                              One aspect of warfare that I find lacking in Civ is the lack of non-nuclear missiles in the current game. We should be able to launch missiles directly without needing to drop bombs.

                              Some techs could develop automatically over time. Chemistry could be seen as just the beginning, but once your civ has Chemistry, there should be a timer or some way to advance it to provide further advances. Think of it like a third dimension to the tech tree. You could start with sailing, but over time, people in your civilization would figure out better ways to sail, so you could have "sailing 2" which is not a different tech, just a further developed tech.

                              Different cities could also have a different tech development process. So while you COULD have all of your cities working on the same tech, you could theoretically have each city working on a different tech. There could also be a restriction on this since it wouldn't make sense in the ancient period to have water tech development if you have no coastal cities.

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