There is no "gameplay" effect which functions differently for humans and AI when the game speed changes. Any effects are due to the AI or human play being more or less "optimized" for that particular game speed.
An example of this is that Quick Speed requires very careful consideration of when to go to go on an offensive war - units obsolete very quickly.
On Marathon the cheaper units (workers, settlers and military) relative to the tech pace, combined with the slow to obsolete military (both player and AI) means that you need to consider very carefully what to research. On quick speed you might neglect a military tech because it only takes 4 turns to grab, so if things go sour, no problem. But on Marathon that would be 18 turns - there's a world of difference between being behind militarily for 4 turns of a war, vs 18 turns of a war. 4 turns is only long enough for the enemy to cross your culture and bombard down your defenses, 18 turns is enough to conquer half an empire.
As a human you're fairly good at adapting to certain settings (it's what brains do), if you play marathon a lot you'll be naturally good at making carefully considered tech choices, if you play quick a lot you'll be used to neglecting that aspect of the game and will thus be stronger at other aspects.
The AI plays all speeds equally badly, to some degree or another. The way it tends to play - and the bonuses it gets - means it doesn't rely on making good decisions.
That is the difference - as a human, you gain skill by learning optimal play for the settings you play (the more varied the settings you play, the wider your skill set). The AI naturally has no such optimization and gets bonuses in place of optimization.
The AI's bonuses are equally applicable for all settings, while your human optimizations only work for the settings (similar to those) you've played.
An example of this is that Quick Speed requires very careful consideration of when to go to go on an offensive war - units obsolete very quickly.
On Marathon the cheaper units (workers, settlers and military) relative to the tech pace, combined with the slow to obsolete military (both player and AI) means that you need to consider very carefully what to research. On quick speed you might neglect a military tech because it only takes 4 turns to grab, so if things go sour, no problem. But on Marathon that would be 18 turns - there's a world of difference between being behind militarily for 4 turns of a war, vs 18 turns of a war. 4 turns is only long enough for the enemy to cross your culture and bombard down your defenses, 18 turns is enough to conquer half an empire.
As a human you're fairly good at adapting to certain settings (it's what brains do), if you play marathon a lot you'll be naturally good at making carefully considered tech choices, if you play quick a lot you'll be used to neglecting that aspect of the game and will thus be stronger at other aspects.
The AI plays all speeds equally badly, to some degree or another. The way it tends to play - and the bonuses it gets - means it doesn't rely on making good decisions.
That is the difference - as a human, you gain skill by learning optimal play for the settings you play (the more varied the settings you play, the wider your skill set). The AI naturally has no such optimization and gets bonuses in place of optimization.
The AI's bonuses are equally applicable for all settings, while your human optimizations only work for the settings (similar to those) you've played.
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