First of all, I've seen it explained here before as to how Harbors work, but I don't think I quite get it in terms of how to make them a benefit. The way I'm looking at them, a harbor basically makes a lower population city count as a higher population city when trade routes are determined. A lower population city is less likely to have the infrastructure in place to really make use of that additional commerce though. So what I find myself wondering is, are Harbors really beneficial beyond the health bonuses, I'm beginning to view them as paying gold for health.
Now, my specialist economy question is unrelated to harbors but I felt it was better to combine the questions rather than make two threads. The question is fairly simple: How do I run one well? Even with a Representation/Angkor Wat powered Priest specialist he's 2 hammers, 1 gold, 3 beakers. A mid game town (say 5 commerce) with an average science rate of 60% would mean I'm getting 2 gold and 3 beakers from it. Now, in this case a specialist is stronger, atleast the best specialist is but before long a town would become stronger. I guess my question is, can specialist economies still be viable later in the game? I often use them early in the game as it allows for more expansion/military while letting me have research but they seem to fail when compared to a more traditional economy later on. People do manage specialist economies for entire games however so I think I'm missing something.
Now, my specialist economy question is unrelated to harbors but I felt it was better to combine the questions rather than make two threads. The question is fairly simple: How do I run one well? Even with a Representation/Angkor Wat powered Priest specialist he's 2 hammers, 1 gold, 3 beakers. A mid game town (say 5 commerce) with an average science rate of 60% would mean I'm getting 2 gold and 3 beakers from it. Now, in this case a specialist is stronger, atleast the best specialist is but before long a town would become stronger. I guess my question is, can specialist economies still be viable later in the game? I often use them early in the game as it allows for more expansion/military while letting me have research but they seem to fail when compared to a more traditional economy later on. People do manage specialist economies for entire games however so I think I'm missing something.
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