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  • About Great General attributes

    I am getting a game going finally where I am able to compete a bit more easily.

    I was wondering about the Great General:

    Is it best to use to construct a Military Academy?

    Is it best to give experience points to units in same tile?

    What other possible uses are there? I seem to remember a possible third way to use him.

    What have been you experiences in this matter?

    Gramps
    Hi, I'm RAH and I'm a Benaholic.-rah

  • #2
    I find the best use of the GG is to stockpile him as a great person. He gives the city +3 science, +2 culture and more importantly +2 exp. for all units created there. Pile about 3 of these on a city and a decent use of barracks etc and you are creating units starting with 3 or 4 levels of experience. Combine this with Heroic effort and Military Academy and you are churning out a bunch of super units. Frankly, I find his other uses weak. If you give the 20 exp to a unit and make one really major unit, he will die. As soon as you bring it into combat it becomes a focal point for the AI. I found they die so quick they are not worth having. Yes, you can hang them out of combat, use them as medics etc, but then why bother giving them the extra exp. The armies from III were overkill, but this guy as a fighter is worthless. As to making an academy so that units are created faster. If your best cities are already cranking them out in 4 turns or less, you don't see much improvement in speed as opposed to the exp to create uber units.

    Mike

    Comment


    • #3
      Re: About Great General attributes

      Originally posted by Grandpa Troll
      I am getting a game going finally where I am able to compete a bit more easily.

      I was wondering about the Great General:

      Is it best to use to construct a Military Academy?

      Is it best to give experience points to units in same tile?

      What other possible uses are there? I seem to remember a possible third way to use him.

      What have been you experiences in this matter?

      Gramps
      Please excuse my ignorance, I'm relatively new to CIV 4. I have not seen a GG yet after about 10 games. Are we talking about CIV 4 vanilla here? If so, how do you generate one?

      Comment


      • #4
        Nah, they're a Warlords feature .

        I love Medic III units. Promote an early Chariot with Medic I, then later use a General on it - you get an awesome healer to last you an entire game. Other than that, instructors in top production cities are great - the extra XP really accumulates over time.

        That's why the Imperialistic trait is good, you can get two Generals from early fighting rather easily, allowing both a Medic III unit and an instructor.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

        Comment


        • #5
          Originally posted by Solver
          Nah, they're a Warlords feature .

          I love Medic III units. Promote an early Chariot with Medic I, then later use a General on it - you get an awesome healer to last you an entire game. Other than that, instructors in top production cities are great - the extra XP really accumulates over time.

          That's why the Imperialistic trait is good, you can get two Generals from early fighting rather easily, allowing both a Medic III unit and an instructor.
          Wow, thats great to remember there Solver

          Curious, the Chariot, whats the upgrade line?

          Gramps
          Hi, I'm RAH and I'm a Benaholic.-rah

          Comment


          • #6
            Originally posted by mkorin
            I find the best use of the GG is to stockpile him as a great person. He gives the city +3 science, +2 culture and more importantly +2 exp. for all units created there. Pile about 3 of these on a city and a decent use of barracks etc and you are creating units starting with 3 or 4 levels of experience. Combine this with Heroic effort and Military Academy and you are churning out a bunch of super units. Frankly, I find his other uses weak. If you give the 20 exp to a unit and make one really major unit, he will die. As soon as you bring it into combat it becomes a focal point for the AI. I found they die so quick they are not worth having. Yes, you can hang them out of combat, use them as medics etc, but then why bother giving them the extra exp. The armies from III were overkill, but this guy as a fighter is worthless.
            Thanks


            As to making an academy so that units are created faster. If your best cities are already cranking them out in 4 turns or less, you don't see much improvement in speed as opposed to the exp to create uber units.

            Mike
            I have been using mine in recent games and have gotten a few cities to build Modern Armor in 1 turn


            Gramps
            Hi, I'm RAH and I'm a Benaholic.-rah

            Comment


            • #7
              Curious, the Chariot, whats the upgrade line?


              Combat I - Medic I - Medic II - Medic III.

              Medic III is only available with a Warlord leading the unit. So, you promote your Chariot with Combat I - Medic I (5 XP). Use a General on the unit to add 20 XP, and add the two extra Medic promotions.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

              Comment


              • #8
                Scouts gaining that 5 xp from animals work well in that role as well. I find any other units might end up actually defending. Of course, a chariot shouldn't be defending later in the game either, but when you're at war taking a stack of axemen and cats through enemy territory, it's quite possible to get a scenario where the chariot ends u defending.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

                Comment


                • #9
                  Originally posted by Grandpa Troll


                  I have been using mine in recent games and have gotten a few cities to build Modern Armor in 1 turn


                  Gramps
                  By that time, you should have cities that will build MA in 1 turn without using the GG to decrease time, then the extra 2 xp is definately worth more. However, I build factories and power in all my cities.

                  Mike

                  Comment


                  • #10
                    I prefer having a combat-enabled Medic III. Upgrading the Chariot through the ages should give me a very powerful unit as it accumulates more promotions.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                    Comment


                    • #11
                      Originally posted by Solver
                      Curious, the Chariot, whats the upgrade line?


                      Combat I - Medic I - Medic II - Medic III.

                      Medic III is only available with a Warlord leading the unit. So, you promote your Chariot with Combat I - Medic I (5 XP). Use a General on the unit to add 20 XP, and add the two extra Medic promotions.
                      Ok, what I meant is what does the chariot become?

                      Like Horse Archer is Knight-Calvary-Gunship?

                      What is the Chariot?

                      Thanks

                      Gramps
                      Hi, I'm RAH and I'm a Benaholic.-rah

                      Comment


                      • #12
                        Chariot upgrades to Horse Archer, and then as you say - Knight-Cavalry-Gunship.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                        Comment


                        • #13
                          My great leaders always end up dying.

                          I usually go academy.

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                          • #14
                            Originally posted by Solver
                            Chariot upgrades to Horse Archer, and then as you say - Knight-Cavalry-Gunship.
                            Thanks much
                            Hi, I'm RAH and I'm a Benaholic.-rah

                            Comment


                            • #15
                              Originally posted by Pinchak
                              My great leaders always end up dying.

                              I usually go academy.
                              Thats kinda why I would rather have a building, but as this thread has pointed out, a few options are here to explore
                              Hi, I'm RAH and I'm a Benaholic.-rah

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