For those wishing for a look into the mind behind BtS:
Some points that interested me:
On wonders/leaders/units:
Privateers/paratroopers 
On Scenarios/Mods:
WW2
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On Game modes:
Kick-ass!!!!!!!!
No new screenshots though.
Some points that interested me:
On wonders/leaders/units:
Alex Mantzaris: My favorite new Wonder is the Apostolic Palace. This Wonder allows you to leverage your diplomatic standing to manipulate the world like never before. Build it and civilizations sharing your religion can vote on resolutions you put forth, like stopping and starting wars, enforcing trade embargos, or even assigning cities to their “rightful” owner! One of my favorite leaders is Queen Boudica of the Celts. Not only was she impressive in real life (she almost kicked the mighty Romans out of Britain), but in terms of gameplay her charismatic and aggressive traits have an awesome synergy. In terms of units, the coolness factor of Privateers and Paratroopers has finally returned to Civilization, only this time the AI knows how to use them. Beware!
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On Scenarios/Mods:
Alex Mantzaris: More than just “Campaigns,” the mods we are including with the game are more like games in their own right because they have a very high replay value. They range from fantasy to hardcore WWII simulations and range in time from the Renaissance to centuries into the future. Some are played on random maps, while others are played on heavily researched historical maps.
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On Game modes:
Alex Mantzaris: One option that I think will prove popular in multiplayer is the ability to select any leader-civilization combination.
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No new screenshots though.
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