The AI could handle it just fine.
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Originally posted by Willem
It has nothing to do with the AI being fixed. Those kinds of decisions are just beyond the ability of today's computers to perform well. At least if you expect it to be on an even field with a human. Deciding to forgo a farm or cottage in order to plant a forest is a judgement call and no AI right now is very good at those sorts of choices. Maybe when our personal computers have the samew processing power as Big Blue, but certainly not right now.
Mike
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Originally posted by Kuciwalker
On irrigating deserts: How about with Civil Service (which is required to let you irrigate away from rivers anyway), Deserts give +2 food when irrigated instead of +1?
They'd still be completely useless...
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Originally posted by Kuciwalker
You can already irrigation chain through desert, no?
To be able to build an aquaduct from a water source to a city or for irrigation I have no problem with. To be able to terraform terrain to your liking I have EVERY problem with! Gives too much control & predictability to the player. I would prefer more terraforming (ala forest growth) that is not player controlled to simulate short/long-term climate changes.
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Originally posted by Jaybe
I would prefer more terraforming (ala forest growth) that is not player controlled to simulate short/long-term climate changes.
Relating to the previous discussion of irrigating deserts, I can live with the idea of unusable tiles like deserts and tundra which do not directly touch fresh water, even though I wish I could. (Those fur and silver tiles in the tundra that are so hard to bring into your borders because they're in lousy areas for city placement are frustrating, especially since we won't ever seem to get my pet missing improvement - the colony/trading post which can combine with another improvement to make the resource available from outside anyone's borders.) But I digress, what would be nice is if you could farm an oasis (duh) and also have an "irrigation canal" improvement which could link a non-fresh-water-adjacent tile to a water supply through desert/tundra without giving a food bonus to that tile.The (self-proclaimed) King of Parenthetical Comments.
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The thing is that terraforming is a modern concept that SHOULD be available in various phases as technology improves.
Being able to run a road or a mine through mountains should come with explosives. Being able to do "true terraforming" should come with ecology. Global warming should be something that can be fought with a future technology.
Being able to convert a desert into grassland could be done with enough time and resources(figure 30-50 turns in modern day on marathon game length). The AI would obviously have a similar desire to convert all desert tiles to more useful tiles, so I don't see this as a "only players would be able to take advantage of this".
Planting a forest would also be something that would be desired depending on the civ in question(some civs wouldn't care about planting forests).
Then again, it would be nice to see other "future techs", which hopefully will be included in Beyond the Sword. Who knows, all of this may already be available in July.
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... but I do think that a tile which has been cleared never grows back. I've never seen forest/jungle encroachment into an improved tile ...
A cut-forest tile may grow back. Forest/jungle will also potentially grow onto a tile with a road, though not any other improvement. I have read a rumor that a roaded tile has LESS chance of forest/jungle growing there than elsewhere. I play huge/marathon games, so that may affect my having seen it happen.
I wouldn't mind grass/plains/desert occasionally changing status due to changing weather patterns. On a huge map (the type I play on) I would envision an area of 3 or 5-tile radius being designated a drying or 'wetting' area over a 1-300 year span, and several tiles in the area changing one degree (e.g., grass-plains, plains-desert) in that time span. This could happen also on hills.
As an historical example Egypt was not as dry in the past as it is now, and the Sahara desert has expanded substantially in the last several hundred (or thousand?) years.
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I would like to see climate change too. The only problem is you'd get vocal players complaining when their plains city turns into a desert city. Maybe if there was also an option to turn it on/off."Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
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Originally posted by Kuciwalker
Um, why should he program the AI to make use of a feature not in the game?
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Originally posted by Wiglaf
I love people who make this retarded argument. "Never complain about anything you can't do better yourself." Right.
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