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  • #16
    Re: Re: Re: Re: Moving up a level...

    Originally posted by Swiss Pauli

    Great Wonders are a distraction for the warmonger. Religions, too. Both can be conquered and their benefits (often) enjoyed. Blake's comments in this thread sum up the warmonger strategy very well:

    http://apolyton.net/forums//showthre...hreadid=165139
    On the Contrary, I am a Warmonger and I find being a Wonder Whore in the early game extremely beneficial. Extra GPs and whatever the wonder gives. I almost never get any vicotry other than conquest/dom because I have won prior to when the other victories were available. At least that's my experience on Prince. I'm taking another shot at Monarch so we'll see. I also get a religion right away and spread it quickly. The money I get from having the holy site and AIs being nice to me until I turn on them are very beneficial.

    Mike

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    • #17
      Another option for cranking up the difficulty without giving the AI "cheats" is to simply add more AI.

      Once you get to the point where you can comfortably beat a certain difficulty level, try playing that level with 18 civs.

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      • #18
        Re: Re: Re: Re: Re: Moving up a level...

        Originally posted by mkorin
        On the Contrary, I am a Warmonger and I find being a Wonder Whore in the early game extremely beneficial. Extra GPs and whatever the wonder gives. I almost never get any vicotry other than conquest/dom because I have won prior to when the other victories were available. At least that's my experience on Prince. I'm taking another shot at Monarch so we'll see. I also get a religion right away and spread it quickly. The money I get from having the holy site and AIs being nice to me until I turn on them are very beneficial.
        Mike
        Try a with, and a without, early Wonders variant on similar maps at Monarch and let us know how you get on. It's a good learning exercise, well it worked for me at least! It's quite possible that you're already ahead of the curve: i.e. you can recognize when a Wonder gives a better return than a horde of Axemen would.

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        • #19
          Another option for cranking up the difficulty without giving the AI "cheats" is to simply add more AI.
          I don't think so. More ai's = more possible trade partners. I find it way easier to stay ahead or comfortable in research when there are more ai's. Conquering doesn't change in terms of numbers since you will usually want to go to war againt only one civ at a time.
          Clash of Civilization team member
          (a civ-like game whose goal is low micromanagement and good AI)
          web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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          • #20
            More AI makes it much harder for two reasons.

            1. Competition for early land can get nightmarish (if you don't belive me, do a standard map with 18 AI, crank up the difficulty till they get free workers and/or settlers and it really gets fun!)

            2. More AI means more competition for the win. I have had games where I was doing great, only to be outdone by a civ that was doing better, and unfortunatly was far from me (so i couldn't just destroy them). When you are playing with just 5 or 6 AI, generally you can "reach out and touch someone" if you have too.

            The extra trade you get from more AI is negated IMO by alot of other factors.
            Last edited by Pinchak; April 26, 2007, 02:36.

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            • #21
              I generally play on fairly big maps with 12 or more AI. I think I maxed it out a couple of times :hmm:
              "I'm a guy - I take everything seriously except other people's emotions"

              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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              • #22
                Ways to make things more difficult...

                Ok, maybe it's because I always use the following options, but even noble is a challenge for me at this point. I always go for a huge world, continents(normal, not the custom), raging barbarians, 17 AI civs plus my own. No teams set, city flipping after conquest.

                On noble, the barbarians tend to be no problem for me, though pushing for Great Wall early helps, and makes it so the barbarians hurt the AI civs. The 17 AI civs on a huge world, marathon game length(starting from 4000BC) really make for a LONG game.


                So, would you say that this configuration would make it harder or easier?

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                • #23
                  Re: Re: Re: Re: Re: Re: Moving up a level...

                  Originally posted by Swiss Pauli

                  Try a with, and a without, early Wonders variant on similar maps at Monarch and let us know how you get on. It's a good learning exercise, well it worked for me at least! It's quite possible that you're already ahead of the curve: i.e. you can recognize when a Wonder gives a better return than a horde of Axemen would.
                  Chicken Itza and a couple bowman with defend negates as many axemen as you can make. I enjoy the AI that just keeps throwing axemen at my defended cities, I love free experience. I am currently playing a monarch game and the mongolian hordes came over my border while my main force was at the other side of my domain. I had 1 spearman, 1 swordman and 1 archer with 2 defends. This group held off about 10 axemen, archers, spearman until I could get a couple reinforcements. Genghis is still trying to get this one city which now has Longbowman while I have flanked him and taking cities pretty much at will. Hitler said that the best defense is a good offense and while that is fairly accurate in the real world, in Civ, the best offense is a good defense. Genghis blunted his army on my defended city when he had no reinforcements, I cleaned up. The right wonders make the game much easier and spreading your religion (with the holy city) gives you the cash to keep your science high and get ahead of the AI.

                  Mike

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                  • #24
                    If you want to move up in difficulty, try playing with no tech trading - particularly with a voluntary no tech trading (ie, not the setting just choosing not to ever trade techs). That will force you to increase your tech rate significantly, which is what is necessary for later difficulty play anyhow.
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

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                    • #25
                      Re: Re: Re: Re: Re: Re: Re: Moving up a level...

                      Originally posted by mkorin

                      Chicken Itza and a couple bowman with defend negates as many axemen as you can make. I enjoy the AI that just keeps throwing axemen at my defended cities, I love free experience. I am currently playing a monarch game and the mongolian hordes came over my border while my main force was at the other side of my domain. I had 1 spearman, 1 swordman and 1 archer with 2 defends. This group held off about 10 axemen, archers, spearman until I could get a couple reinforcements.
                      Now imagine the 10 axemen would have been yours, and the archer and other axefodder the ai's. I wager it would turn out different


                      edited: i thought the "hitler" quote was clausewitz but i'm not sure now
                      Last edited by SebP; May 2, 2007, 20:55.

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                      • #26
                        wanna know who played on settler level today? ME.

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                        • #27
                          The origins of "The best defense is a good offense"

                          Make them believe, that offensive operations, often times, is the surest, if not the only ... means of defence. (George Washington, 1799)

                          The British People had always believed that the best form of defence was attack on the enemy. (_Times_, Nov 26, 1941)

                          "My old and very good friend, Jack Dempsey, has a saying which he has proved time and again in the ring. The best defense is a good offense." (Elia Kazan, _The Arrangement_, 1967)

                          He had learned -- at an early age -- that the best form of defense was offense. (Jackie Collins, _Hollywood Wives_, 1983)

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                          • #28
                            I've been playing with Blake's AI, I constantly win on Noble, but get trounced on Prince. Infact, I've only won once, on Pangaea, starting with axemen on a nearby civ with warriors, then against archers, axemen, and few longbows... Quite nice promotion curve.
                            I've allways wanted to play "Russ Meyer's Civilization"

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                            • #29
                              particularly with a voluntary no tech trading (ie, not the setting just choosing not to ever trade techs)
                              Sheer suicide.

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                              • #30
                                Originally posted by Pinchak


                                Sheer suicide.
                                Apparently that has been my trouble. I have had a hard time going up in skill level, at the higher levels I always seem to be behind in tech level. I have never been good at trading techs with the AI, so I tend to have a voluntary "No Tech Trading" in place anyway. Maybe I should work on my Tech trading skills, then try moving up the skill level again.
                                Law of 5th Contingency - "If your 4th contingency has failed, there is no point in checking your 5th. Just accept the world is out to get you." -Earthworm

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