Hi, I've been playing Civ IV on and off, and I've been trying to win on the Monarch level. It's been kind of frustrating, because I actually still haven't secured a win on that setting yet. I play Monarch, Epic Length, Very Large Map. I usually pick financial/creative (Russia) or financial/industrious (China) as my civ. The game described here is when I played China.
My playing style is to build first, outtech the AI's, and wage a war using my tech lead. I have no problem taking out the 2nd most powerful civ or the 3rd most powerful, but I find that the warring really complicates matters in the end game. In my last game, I was the most powerful civ, and I ended up going to war with 3 or 4 other civs (out of 9) later. I guess if I really, really wanted, I could have focused and won the game, but I was really tired after playing for 18 straight hours. I made some careless mistakes in the warring and I quit the game.
In my last game, I had a dominant tech lead over the AI's throughout the middle ages and the modern age. I had tanks, carriers, fighters and bombers against my AI enemies who were fighting, at best, with SAM infantry and infantry (but mostly with calvary and some with longbow archers). So why did I resign? It was a combination of things: It seemed eventually I had to war against 4-5 other civs to keep them from developing, and when I killed one, thes other grew, etc., and on an extra large map, the warring was just mentally wearing me out. So I just played sloppy in the mid-to-late game and when things got frustrating I quit the game.
Here are my questions:
1. It seemed as my warring years continued, my people were becoming more and more and more discontent. Is changing the Police State the answer to this problem? I was using some other civic, because I wasn't expecting the unhappiness to grow over time. How do you deal with unhappiness when you're almost always at war in the mid-to-late game?
2. How many cities should I have by the end game? I tried to stick to a core group of 7 to 8 cities, and I didn't bother expanding after that (b/c of the city maintenance fears). But after this experience, I'm thinking that maybe the optimal # of cities in the mid-to-late game is about 10 or 12? What do you think?
3. I know that railroad speeds up movement and also gives +1 production if it is built over MINES (and mines only). My question is, does building a railroad also provide other production benefits, on special resource squares for example?
4. I found that the reason I was so dominant in this game is because I managed to found two religions -- and I basically spread those two around the entire world and used the Great Prophets to build the religious temples very early on. This was incredible, because in the late game, I was getting 50+ gold with my science rate at 100%! I was so rich and so advanced in techs that I had tanks in 1500-1600's. Should I incorporate this founding religion strategy into every game now? Or is there a flexible way to deviate from the "founding religion to get money" strategy?
5. Do you like to use bombers or fighters? Bombers seem a little too "stationary" since they can't be stationed on carriers, although they do more damage. I don't like to move bomber to a captured enemy city, to begin another round of assaults, b/c I normally just raze enemy cities (they are poorly located, and I don't want to expand my empire beyond 8 cities, for fear that city upkeep will be too much). How do you use your airforce effectively?
6. I suppose if I really wanted to win, I could win by space race or UN victory, but my preference is to outtech, and win by military domination (i.e. crush the other 8 civs militarily). Is this too difficult a task in a large map with 9 civs on monarchy?
Your thoughts will be helpful! Thanks in advance.
My playing style is to build first, outtech the AI's, and wage a war using my tech lead. I have no problem taking out the 2nd most powerful civ or the 3rd most powerful, but I find that the warring really complicates matters in the end game. In my last game, I was the most powerful civ, and I ended up going to war with 3 or 4 other civs (out of 9) later. I guess if I really, really wanted, I could have focused and won the game, but I was really tired after playing for 18 straight hours. I made some careless mistakes in the warring and I quit the game.
In my last game, I had a dominant tech lead over the AI's throughout the middle ages and the modern age. I had tanks, carriers, fighters and bombers against my AI enemies who were fighting, at best, with SAM infantry and infantry (but mostly with calvary and some with longbow archers). So why did I resign? It was a combination of things: It seemed eventually I had to war against 4-5 other civs to keep them from developing, and when I killed one, thes other grew, etc., and on an extra large map, the warring was just mentally wearing me out. So I just played sloppy in the mid-to-late game and when things got frustrating I quit the game.
Here are my questions:
1. It seemed as my warring years continued, my people were becoming more and more and more discontent. Is changing the Police State the answer to this problem? I was using some other civic, because I wasn't expecting the unhappiness to grow over time. How do you deal with unhappiness when you're almost always at war in the mid-to-late game?
2. How many cities should I have by the end game? I tried to stick to a core group of 7 to 8 cities, and I didn't bother expanding after that (b/c of the city maintenance fears). But after this experience, I'm thinking that maybe the optimal # of cities in the mid-to-late game is about 10 or 12? What do you think?
3. I know that railroad speeds up movement and also gives +1 production if it is built over MINES (and mines only). My question is, does building a railroad also provide other production benefits, on special resource squares for example?
4. I found that the reason I was so dominant in this game is because I managed to found two religions -- and I basically spread those two around the entire world and used the Great Prophets to build the religious temples very early on. This was incredible, because in the late game, I was getting 50+ gold with my science rate at 100%! I was so rich and so advanced in techs that I had tanks in 1500-1600's. Should I incorporate this founding religion strategy into every game now? Or is there a flexible way to deviate from the "founding religion to get money" strategy?
5. Do you like to use bombers or fighters? Bombers seem a little too "stationary" since they can't be stationed on carriers, although they do more damage. I don't like to move bomber to a captured enemy city, to begin another round of assaults, b/c I normally just raze enemy cities (they are poorly located, and I don't want to expand my empire beyond 8 cities, for fear that city upkeep will be too much). How do you use your airforce effectively?
6. I suppose if I really wanted to win, I could win by space race or UN victory, but my preference is to outtech, and win by military domination (i.e. crush the other 8 civs militarily). Is this too difficult a task in a large map with 9 civs on monarchy?
Your thoughts will be helpful! Thanks in advance.
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