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  • Want to rise in difficulty - what do I do?

    I'm a generally quite inexperienced civ'er who just recently have delved into the depths of the game. Having mastered Noble pretty well winning successive space race victories with Bismarck, I am now trying to advance to Prince.

    Usually, I tend to start by rushing for early religion (Hinduism or Judaism) before going for a treble wonder whammy (Stonehenge - Parthenon - Oracle), hopefully setting myself up for a CS slingshot or secondary a CoL slingshot in the process. One of my most diehard principles is 'Restrict thy Neighbour' (thus my love for Stonehenge and Parthenon), meaning aggressive expansion to 8-10 cities (as dictated by economy). My defences are usually pretty thin at that point. So next stop is to wall my bordertowns and fill'em with axemen/macemen, before going Castle-player and beelining corporation (money), railroad (yet more defence) and then finally rocketry to go for a pretty standard space race ending (production focus, Three Gorges, Space Elevator, Labs in cities building parts and research everywhere else).

    Since I've realized success on higher levels demands the ability to play to your traits, I've started a 'training regimen' where I'm playing random civilizations at Noble on normal length standard map games on vanilla Civ4.

    Basically, I'm bottling it every time.

    And that is, gentlemen (and of course also any women that may be reading this and feel inclined to shed some light on the subject) where you come in. What principles are there for playing to your traits? I have an especially hard time with the Philosophical trait, as I never seem to get the whole GP thing going despite Parthenon and stuff (at best I get a pretty tiresome string of Prophets). How do I best develop my game from here?

  • #2
    Playing Philo

    You’ll want to target an early GP but the question is which one. As a general default, you can’t go too wrong with a GS which means that Writing will be high up on your list of bee-line techs. The first GS will either be used for an academy or – if you’ve expanded a lot – may be better used settling in your capital.

    The next option would be to take one of the early wonders – probably Henge and to use the Prophet to lightbulb a religion. For a Philo civ, the one to aim for is Code of Laws since this opens up Philosophy to be lightbulb by a GS.

    Personally, I would not go for Parthenon. Good wonders for a Philo civ are Temple of Artemis, Pyramids (for Representaton) and Great Library.

    Generally, moving up levels is as much about “eliminating waste” in your strategy as about using your traits and the terrain.

    Out of interest, what is your other trait?

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    • #3
      Well, since I play random Civ at this time it varies, but my last game was with Alexander, so it was aggressive. I went with my old gameplan, but never could get the financial thing going, so science was lagging behind all the way, not helped by having Monty on my south flank. In end-game Huayana Capac kept beating me to all the important wonders (Apollo, Three Gorges) and even though I put up a pretty composed space race he still beat me 5 rounds to launch.

      Which brings me to another question I've been pondering: what good (if any) are early-age UU's? Having played as the Incas, for instance, I never get around to using the Quechas for anything useful - before a high enough number have been churned out they're usually snack for somebody's axeman...

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      • #4
        Quechas are useful for two things: an incredibly early rush of a nearby opponent and defense against the barbarians. Barbs come with warriors first closely followed by archers. Regular warriors won't hold well against the archers, but the quechas will.
        Age and treachery will defeat youth and skill every time.

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        • #5
          You build all your Quechas before they get Axemen and hope they don't have chariots. It can be a bit of a gamble but only on the higher levels.

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          • #6
            Quechas are great for establishing an early "choke" on an AI. 1-2 quecha can move in, pillage any improvements, and fortify on good defensive terrain. Without the ability to hook up resources, the AI is now reduced to building... archers. Which quecha forted on good defensive terrain will eat alive. The result is the AI won't attack your quecha. It will sit there and build archer after archer. Eventually, it may attempt a sortie with a couple of archers and a settler... at which point, if you're as far ahead as you should be, you promptly whack them and get a free worker (or, alternatively, allow them to found a city and take it later - up to you).

            I've prevented a prince-level AI from doing anything with its land with a single quecha (forted on a forested hill adjacent to their capital).

            If you want to rush with them, you need more. But for *minimal* hammer investment, you can do a bunch of damage and then clean up later with a few catapults (no need for anything else, really, as you will be facing naught but archers).

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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            • #7
              Originally posted by Arrian
              I've prevented a prince-level AI from doing anything with its land with a single quecha (forted on a forested hill adjacent to their capital).

              -Arrian
              I've prevented an emperor-level AI from doing anything with a just warrior

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              • #8
                good screen name.

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                • #9
                  Originally posted by Dis
                  good screen name.
                  Who me?! It's even spelt incorrectly

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                  • #10
                    actually I meant MontyMustDie. Good motto to live by. If you don't, you'll die by it.

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                    • #11
                      Originally posted by Dis
                      actually I meant MontyMustDie. Good motto to live by. If you don't, you'll die by it.
                      The easiest way to be certain you are not neighbours with Monty is to play as the Aztecs.

                      If you don't like Napoleon either, you've got two sure fire ways of avoiding him

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                      • #12
                        Thanks a lot. I suppose it means I'm developing some ability when it comes to utilizing my creative trait. (Honk!)

                        After recording one of the worst scores ever with a cultural win with Asoka, I'm currently taking a stint with Hatshepsut (or something along those lines) and the Egyptians. Having restricted my southernly Roman neighbours by cleverly placing a city smack bang on a three-square land bridge, and then going on a wonder frenzy (Stonehenge, Oracle->CS, Parthenon, Chichen Itza, Angkor Wat, Spiral Minaret) while securing 6 of 7 religions, I'm now at 1000AD pondering Cultural vs. Diplo vs. Dominance as my strategy. What do you think?

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                        • #13
                          Good one for culture I think.

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                          • #14
                            Also, why not join the new Single Player Democracy Game?

                            http://apolyton.net/forums//showthread.php?s=&threadid=164365

                            It costs nothing to join and can be a lot of fun

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                            • #15
                              Originally posted by couerdelion


                              Who me?! It's even spelt incorrectly
                              What sometimes puzzled me when perusing these fora was the non-obvious connection between Gandhi and Richard Lionheart. One practitioner of non-violence and the other a crusader...

                              (One the same note I sometimes bug the OP of another site who refers to himself as a 'luddite' which I also find challengingly illogical)
                              "Can we get a patch that puts Palin under Quayle?" - Theben

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