Frankly I think the trim to the absolute 10 is a negative. It is a great equalizer. But, it makes more sense for units to keep some benefit of their experience.
Realism-wise, you would expect for a more experienced unit to be more able to adapt to the upgrade and more able to learn new skills. Instead, it's much more difficult.
Gameplay-wise, it's probably way too strong.
A compromise might have been the best solution. Give units half their XP. If they were at 60, knock them down to 30 (not 10).
Wodan
Realism-wise, you would expect for a more experienced unit to be more able to adapt to the upgrade and more able to learn new skills. Instead, it's much more difficult.
Gameplay-wise, it's probably way too strong.
A compromise might have been the best solution. Give units half their XP. If they were at 60, knock them down to 30 (not 10).
Wodan
). If you got all of the shields back when disbanding that would mean you were effectively putting shields towards rifleman or whatever when building your first warrior! Even previous games had a fraction. A small fraction would be acceptable I think, but nothing above 25%.
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