Originally posted by zeace
In Civ IV the most overpowered wonders are probably:
Pyramids: If you get it you can run a specialist economy, otherwise you pretty much can't
Great Wall: It's a crutch for some people who can't deal with Barbs on their own.
Stonehenge: Some people can't play non-creative civs without it.
Oracle: Used to be overpowered with the slingshots, now a slingshot is a lot of work. You could almost do as well focusing that energy on research instead
3GD: This wonder is way better than building 50 coal plants. On a pangea/large continent map it is very powerful.
In Civ IV the most overpowered wonders are probably:
Pyramids: If you get it you can run a specialist economy, otherwise you pretty much can't
Great Wall: It's a crutch for some people who can't deal with Barbs on their own.
Stonehenge: Some people can't play non-creative civs without it.
Oracle: Used to be overpowered with the slingshots, now a slingshot is a lot of work. You could almost do as well focusing that energy on research instead
3GD: This wonder is way better than building 50 coal plants. On a pangea/large continent map it is very powerful.
Pyramids is expensive and puts a huge crimp in your expansion. Stonehenge is nice but hardly crucial and those first few turns are sooooo important for expansion - it's a fair choice. GW is a crutch as you say - hardly overpowered then. 3GD isn't really either, although it obviously is powerful in a very large empire. Most of the time the delay in getting power up (if you build naturally) offsets the shields you save.
Oracle is the only one that's close, because at current cost it is almost always worth building if you think you can get it.
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