The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I don't have those automated productions option on, but let's say i take away some specialists, and put it towards more food, usually after my town grows by 1 give or take a few turns, the town adds back the specialists
Yes; every time your city (not town - that's a specific game term meaning something quite different) grows, reassign your citizens manually.
If you want to make it automatically pick things other than specialists, you probably want to switch on the "emphasise" buttons such as "emphasise food".
Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.
Once you get further into the game, and may be running many cities, I usually trawl through all the cities to check that they are building the right things, new population are assigned to the right tiles, units or buildings are whipped at the right times etc.
The more I play the less I like the micro-management of assigning workers to each tile and the more I realize I can almost always achieve my goal by some combination of the emphasis buttons. Usually I'm going emphasize food and either emphasize production or emphasize coins.
Jeez, call that micro? Kids today don't know they're born.
In my day we had to assign workers, keep lists to work out the tech blackspots, work out the beaker cost because of overruns, remember the specials pattern, stagger rush buying to save cash, micro trade routes, remember the oedo years for revolts, work out the key civ and gift to them, and calculate combat odds ourselves.
And that was on a good day.
Civ4 has no micro to speak of. If you don't like moving workers around may I suggest the Sims, or something equally inane.
Originally posted by DrSpike
In my day we had to assign workers, keep lists to work out the tech blackspots, work out the beaker cost because of overruns, remember the specials pattern, stagger rush buying to save cash, micro trade routes, remember the oedo years for revolts, work out the key civ and gift to them, and calculate combat odds ourselves.
Man, I'd forgotten all about the specials pattern, and I don't think I new the revolt years back then. Avoiding overruns was a lot of work, but nothing like the trade routes. They were worth too much to ignore, but took forever. Civ IV does in fact have virtually zero micro by comparison.
You might want to try Blake's better AI mod; it's also greatly improved the governors choice of which tiles to work.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Originally posted by DrSpike
Civ4 has no micro to speak of. If you don't like moving workers around may I suggest the Sims, or something equally inane.
Trust me, I do far more micromanaging with The Sims 2 than I do with Civ 4. The AI subroutines in the former are much more moronic.
Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.
Originally posted by DrSpike
Jeez, call that micro? Kids today don't know they're born.
Geeze Spike. Check our dates, I'm one month behind you. I hardly think I'm a kid on the basis of you having one month's seniority on me.
And as I recall wasn't I one of the folks doing seminal work on the econ in SMAC along with Vel and the rest of us back when it first started?
I've just been playing with the emphasis buttons a lot of late and discovering that generally speaking they get everything I want done. Not in every specific instance, no. I'll freely grant there isn't a game in which I don't control worker assignments in a few cities for at least a portion of the game, and in exotic cities I may never use a governor.
But for most cities it's pretty good. Give it a shot, you might be surprised at how well it's working now.
OMFG, micro in CIV is inexistant compared to C3. C3 Micro is ****ing awful. MMing in PBEMs and demogames meant I'd waste 3 hours running through a single simulation to make sure everything works out perfectly 40 turns from the turn Im on. Now it just doesn't matter nearly as much.
You just wasted six ... no, seven ... seconds of your life reading this sentence.
Originally posted by absimiliard
And as I recall wasn't I one of the folks doing seminal work on the econ in SMAC along with Vel and the rest of us back when it first started?
I've just been playing with the emphasis buttons a lot of late and discovering that generally speaking they get everything I want done. Not in every specific instance, no. I'll freely grant there isn't a game in which I don't control worker assignments in a few cities for at least a portion of the game, and in exotic cities I may never use a governor.
But for most cities it's pretty good. Give it a shot, you might be surprised at how well it's working now.
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