Having pretty much played out a decent enough strategy with Brennus, I’m going to turn my attention to Ragnar for my next little foray into the unknown. I’ve got the following starting position
Traits: Aggressive/Financial
Starting techs: Hunting/Fishing
UU: Berserker – Maceman with Amphibious Promotion
UB: Lighthouse replacing giving +1 moving to naval vessels
So first of all the traits pull in two different directions techwise. Agg calls for Copper while Financial looks for Pottery. Ragnar is also not the happiest of guys and there’s no easy religious solution to that either. So in the medium term he’ll be forced to look to Hereditary Rule while early on, he wants to hope for some precious metals or some of your animal products.
Ragnar is also caught in two minds with regard to his first build. Does he try for a second scout to grab some goodie huts or build a work boat? I’m inclined to think that the work boat is better on Monarch level and above but not too sure if the same is true at levels below that.
Now it is interesting to note that Ragnar seems, on basic inspection, to get an inordinate number of coastal starts. Playing continents, I found him getting a coastal start (or the possibility of founding on the coast in the first turn) in 7 out of 10 starts. This compared to 3 out of 10 starts for Brennus.
From the first nine I can also tell you that Ragnar had Copper or Horses within 5 spaces from the starting location in 7 out of 9 cases (the 10th is the one I will play with so I do not know where the resources are). I’m not sure if this fact depends on the Agg trait of Ragnar but I certainly know that Copper seems more available that it was for Brennus – the one start where both Copper and Horses were completely unavailable involved an isolated start on a peninsula blocked off from the main landmass by mountains.
The start I am playing sees me start on the coast and I can see before founding the city here that it will be coastal, freshwater with clams, stone, cows and three floodplains. I can also see gold close to the capital and I can move onto the stone and found one turn later giving a start with at least 3FP and gold plus a bonus hammer in the city. It’s not really very tempting so the place on the coast is selected.
While I’m waiting to start this game, I’m now trying to figure out the best play from here. I’ve already figured that the workboat is best but how do I build this. From turn one I basically have the following tiles to work (3/0/1, 2/1/0 or 2/0/3) and a 1/2/0 tile will be added when the city expands on the 9th turn. I want to get the workboat out quickly but also want to work those food tiles that give me a little commerce too.
What do other people think?
The next question is tech and my leaning is towards Mining and Bronze possibly also Masonry. Is there a better plan here?
I think I’ve made my own tentative decision here but would like to here what other people would do.
Traits: Aggressive/Financial
Starting techs: Hunting/Fishing
UU: Berserker – Maceman with Amphibious Promotion
UB: Lighthouse replacing giving +1 moving to naval vessels
So first of all the traits pull in two different directions techwise. Agg calls for Copper while Financial looks for Pottery. Ragnar is also not the happiest of guys and there’s no easy religious solution to that either. So in the medium term he’ll be forced to look to Hereditary Rule while early on, he wants to hope for some precious metals or some of your animal products.
Ragnar is also caught in two minds with regard to his first build. Does he try for a second scout to grab some goodie huts or build a work boat? I’m inclined to think that the work boat is better on Monarch level and above but not too sure if the same is true at levels below that.
Now it is interesting to note that Ragnar seems, on basic inspection, to get an inordinate number of coastal starts. Playing continents, I found him getting a coastal start (or the possibility of founding on the coast in the first turn) in 7 out of 10 starts. This compared to 3 out of 10 starts for Brennus.
From the first nine I can also tell you that Ragnar had Copper or Horses within 5 spaces from the starting location in 7 out of 9 cases (the 10th is the one I will play with so I do not know where the resources are). I’m not sure if this fact depends on the Agg trait of Ragnar but I certainly know that Copper seems more available that it was for Brennus – the one start where both Copper and Horses were completely unavailable involved an isolated start on a peninsula blocked off from the main landmass by mountains.
The start I am playing sees me start on the coast and I can see before founding the city here that it will be coastal, freshwater with clams, stone, cows and three floodplains. I can also see gold close to the capital and I can move onto the stone and found one turn later giving a start with at least 3FP and gold plus a bonus hammer in the city. It’s not really very tempting so the place on the coast is selected.
While I’m waiting to start this game, I’m now trying to figure out the best play from here. I’ve already figured that the workboat is best but how do I build this. From turn one I basically have the following tiles to work (3/0/1, 2/1/0 or 2/0/3) and a 1/2/0 tile will be added when the city expands on the 9th turn. I want to get the workboat out quickly but also want to work those food tiles that give me a little commerce too.
What do other people think?
The next question is tech and my leaning is towards Mining and Bronze possibly also Masonry. Is there a better plan here?
I think I’ve made my own tentative decision here but would like to here what other people would do.
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