Its a little something known as Infinite City Sleaze, a problem well known to the real die-hard fans of civ from way back at CivI. What it relates to is the phenomenon (and, more experienced gamers, please correct me if I am wrong) where the more cities you have the more powerful you are and-therefore-the more able you are to build yet more cities. i.e. city building becomes 'self-enabling' and the person who can spam the most settlers in the earliest part of the game usually wins. Now all credit to the designers for really knocking this problem on the head-in a big way-via the introduction of city maintainance. Much better-and more effective-than that horrible corruption thing. Anyway, that said, cracks are beginning to appear in the anti-ICS facade. Spamming cottages is allowing players to overcome maintainance problems and I am seeing a reappearance of a pseudo-ICS effect. One way to help curb this new problem would be to have cottages or hamlets actually strip away 1 food-the way workshops do-and via the system I have mentioned above. Anyway, hope this helps.
Aussie_Lurker.
Aussie_Lurker.
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