I think this interesting and important information will help you to understand game settings concepts.
All the information I got during the experiments
I can't find this information anywere else (surely except first two tables).
Another game settings: Map Type, Climate, SeaLevel, Civilization Type - do not affect on Units, Buildings and Technologies Cost Factor.
Example:
-----------------------------------------
World Size - Standard
Difficulty Level - Nobel
Game Speed - Normal
Future Tech - 13000
Factory - 250
Modern Armor - 240
-----------------------------------------
World Size - Tiny
Difficulty Level - Emperor
Game Speed - Marathon
Future Tech - 10000 * 1.1 *1.2 * 3 = 39600
Factory - 250 * 3 = 750
Modern Armor - 240 * 2 = 480
-----------------------------------------
It is very smart and good that factors normalize game features costs according to the game settings. It is one that was failed to take into account in previous versions of the game (I, II, III).
I do not understand only one thing:
why Turns Factors is
0.69565217..., 1, 1.43478260..., 2.60869565...
but not
0.67, 1, 1.5, 3?
All the information I got during the experiments

I can't find this information anywere else (surely except first two tables).
Code:
World Size Rivals Duel 1 Tiny 2 Small 4 Standard 6 Large 8 Huge 10
Game Speed Turns Count Turns Factor Quick 320 0.69 Normal 460 1 Epic 660 1.43 Maraphon 1200 2.6
Game Speed Quick Normal Epic Marathon Cost Factor Units 0.67 1 1.5 2 Buildings 0.67 1 1.5 3 Technologies 0.67 1 1.5 3
World Size Duel Tiny Small Standard Lagre Huge Technologies Cost Factor 1 1.1 1.2 1.3 1.4 1.5
Difficulty Level Settler Chieftain Warlord Nobel Prince Monarch Emperor Immortal Deity Technologies Cost Factor 0.6 0.75 0.9 1 1.1 1.15 1.2 1.25 1.3
Another game settings: Map Type, Climate, SeaLevel, Civilization Type - do not affect on Units, Buildings and Technologies Cost Factor.
Example:
-----------------------------------------
World Size - Standard
Difficulty Level - Nobel
Game Speed - Normal
Future Tech - 13000
Factory - 250
Modern Armor - 240
-----------------------------------------
World Size - Tiny
Difficulty Level - Emperor
Game Speed - Marathon
Future Tech - 10000 * 1.1 *1.2 * 3 = 39600
Factory - 250 * 3 = 750
Modern Armor - 240 * 2 = 480
-----------------------------------------
It is very smart and good that factors normalize game features costs according to the game settings. It is one that was failed to take into account in previous versions of the game (I, II, III).
I do not understand only one thing:
why Turns Factors is
0.69565217..., 1, 1.43478260..., 2.60869565...
but not
0.67, 1, 1.5, 3?
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